Event Preview: Creating Pop Culture with Prompts | Super Creator Live

marsbit发布于2026-04-01更新于2026-04-01

文章摘要

Event Preview: Creating Pop Culture with Prompts | Super Creator Live In 1970s South Bronx, New York, resourceful young people transformed record players into instruments by looping beats, birthing hip-hop and demonstrating how culture emerges from playful, rule-breaking creativity. Similarly, today’s AI technology is often narrowly viewed through a lens of economic efficiency—yet its true potential may lie beyond utilitarian applications. This event, co-hosted by Beating and West Sea Radio, invites creators to explore AI’s expressive, cultural, and emotional possibilities. We seek demos—whether games, films, music, or emotionally resonant experiments—that use AI to turn unique ideas into tangible creations. This gathering aims to connect creators, investors, and audiences, fostering a space for unconventional thinking. By enabling individuals to transform personal stories and emotions into shareable art, AI is democratizing pop culture—shifting it from top-down production to a participatory, prompt-driven movement. Join us to help shape this new wave.

In the South Bronx of the 1970s, resources were scarce, but the party had to go on. Young people who couldn't afford live bands brought home turntables to street corners and abandoned warehouses, dancing joyfully to the beat of the drums.

Before this, playing records was a ritual of step-by-step precision. Dust had to be wiped away, the record placed, the switch pressed, and the needle set down. After a few faint, intermittent crackles, the melody would rise from the background noise.

"It feels a bit too rigid."

That's what the young people of half a century ago thought as they repeatedly switched between the same drum breaks, cueing, looping, and looping again. In the never-ending rhythm, they turned a machine meant for playing back music into a brand new instrument. What happened next, we all know: these self-proclaimed "DJs" single-handedly created Hip-Hop, unleashing a torrent of vibrant energy that flows to this day.

Most moments in the birth of pop culture share a similar history—myths from imagination to popularity, constantly "played" out by those who refuse to be disciplined by convention, in a spirit of defiance.

There's no doubt that our era loves change more than any before. In the horizon of time built by imagination, human civilization, still toddling within the solar system, is in its most energetic years, so technological development also carries an unstoppable momentum.

Faced with the surging wave of AI, many people feel a sense of disorienting anxiety. Subconsciously, we take it for granted that cutting-edge technology must be used for economically rational purposes. So, in calculations of cost reduction and efficiency gains, we repeatedly sketch out that seemingly more powerful and cheaper virtual labor force.

"It feels a bit too rigid."

I wonder if you resonate with those young people on the streets back then. Just as no one said turntables could only play music, if we don't do the "serious business" mentioned above, what else can AI do?

We want to see the fun and spirit that spills out when you cross swords with AI experts. Thus, Beating and our old friends at West Sea Radio have co-planned another offline gathering, giving it a somewhat cheeky name—"Super Creator Live."

Super, an adjective反复出现的形容词 in those热血少年漫画热血少年漫画 (hot-blooded少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年少年极客漫画), is here to cheer on your "rule-breaking" ideas.

Beyond economic rationality, pop culture, emotional value, and fun creativity are also indispensable pieces of the world we live in.

A complete world is not just about the infrastructure of steel and concrete. One of the most important driving forces behind the popularization of technology is its silent infiltration into the daily lives of ordinary people: it's the music that makes someone hit repeat late at night, the short films that make people laugh and cry, the interactive games that carry joy and sorrow.

In the past, if you wanted to produce an album, shoot a short film, or create a game, you faced high financial barriers and technical walls. Pop culture back then was manufactured top-down by a few large institutions, and the masses could only sit in the audience, being dutiful consumers.

But now, if you have a great idea in your head and a strong desire to express it, AI can assist you in creating, giving form to your creativity.

Thus, we are also opening Demo recruitment for this event.

If you're tinkering with some interesting products using AI, whether it's games, film and TV, music, or just weird things that provide emotional value, as long as it carries your expression and creativity, we welcome you to scan the code to submit your Demo and bring it to the event. (Whether you submit or not, we suggest scanning the code to take a look—there's a surprise.)

Come碰撞 (collide) with like-minded creators, chat with sharp investors, and meet potential users face-to-face. This is a field for wild ideas to freely碰撞 (collide), letting those seemingly "unserious" thoughts come out into the sun.

When everyone can use AI to turn their emotions, stories, and quirks into images, music, virtual companions, or interactive entertainment products, the production logic of pop culture is completely overturned. It is no longer a monopolized privilege but a new wave that everyone can participate in and create with Prompts.

We believe that the pop culture of the new era is being written line by line by us with Prompts.

Registration link: https://luma.com/7nkw0r3m

We'll see you there.

相关问答

QWhat historical event in the 1970s is mentioned as the origin of Hip-Hop culture?

AIn the 1970s in the South Bronx, New York, young people who couldn't afford live bands brought home turntables to street corners and abandoned warehouses, repeatedly switching and looping the same drum beats, turning the record player into a new instrument and creating Hip-Hop.

QWhat is the main theme of the 'Super Creator Live' event mentioned in the article?

AThe event focuses on using AI not just for economic efficiency but for creating popular culture, emotional value, and fun ideas, encouraging people to use prompts to participate in and create new waves of culture.

QHow does the article suggest AI is changing the production logic of popular culture?

AAI lowers the financial and technical barriers that once restricted cultural production to large institutions, allowing anyone with ideas and expression to use AI to create music, films, games, or other emotional products, democratizing cultural creation.

QWhat kind of projects is the event looking for in its Demo recruitment?

AThe event welcomes demos of interesting products made with AI, including games, films, music, or any quirky creations that carry personal expression and creativity, regardless of whether they serve conventional 'serious' purposes.

QWhat is the significance of the phrase '好像有点太死板了' (It seems a bit too rigid) in the context of the article?

AThe phrase reflects a rejection of rigid, conventional uses of technology—first with record players being used creatively for music mixing instead of just playback, and now with AI being used for imaginative cultural creation beyond mere economic efficiency.

你可能也喜欢

福建晋江,一家存储超级独角兽静悄悄

近日,随着长鑫科技A股上市成为股王,同为国内三大存储芯片项目之一的福建晋华集成电路有限公司(晋华)重新进入公众视野。这家位于福建晋江的DRAM企业,自2016年成立起便肩负打破海外垄断的使命,却因2018年被美国列入实体清单并遭遇司法指控而陷入长达数年的沉寂。2024年2月,美国法院裁定其无罪,晋华才得以摆脱法律阴影。 晋华的曲折发展与灵魂人物陈正坤密不可分。这位拥有美光与联电背景的工程师,怀揣自主开发DRAM的梦想加入晋华。公司初期通过与联电合作快速推进,但随后美光发起诉讼,指控技术窃密,导致晋华产线因设备禁运而停摆。在极端困难下,陈正坤带领团队改造国产设备、重构工艺,艰难维持运营。尽管最终赢得清白,但发展进度已被严重拖慢。目前,晋华专注于利基型DRAM市场,月产能约4万片,拥有千余项专利,但仍在美国实体清单限制之下。 晋江这座以鞋服闻名的民营经济强市,为引入晋华这一“硬科技”项目投入巨资,并以政府基金、全链条配套和持续的政策支持,助力企业在制裁中生存下来。如今,以晋华为龙头,晋江已形成超千亿规模的集成电路产业集群。在全球AI驱动存储繁荣的周期中,晋华虽规模尚小,但其在封锁中重建的经历,已成为中国存储产业自主攻坚的缩影。

marsbit1小时前

福建晋江,一家存储超级独角兽静悄悄

marsbit1小时前

交易

现货
活动图片