# Revenue Related Articles

HTX News Center provides the latest articles and in-depth analysis on "Revenue", covering market trends, project updates, tech developments, and regulatory policies in the crypto industry.

A New Player Enters at Third Place, Rothera Disrupts the Prediction Market Landscape

"Rothera Skyrockets to Third in Prediction Market Rankings, Disrupting Industry Landscape" Rothera, Robinhood's newly launched prediction market platform, has rapidly climbed to become the third-largest player in the sector by trading volume, trailing only giants Kalshi and Polymarket. Its growth is attributed not to attracting new users, but to migrating existing Robinhood user orders away from partner Kalshi. Previously, Robinhood served as a major distribution channel for Kalshi, accounting for an estimated 25%-35% of its volume. With the launch of Rothera, Robinhood now internally executes events like World Cup contracts, capturing revenue that was previously shared with Kalshi. Data shows Rothera's weekly trading volume surged from $21.9 million to $559 million within weeks, reaching nearly one-fifth of Polymarket's volume. Analysts estimate Robinhood's prediction market business could generate around $10 billion in annual revenue at this pace, potentially surpassing its historical crypto revenue peak. In response, Kalshi is reportedly exploring new distribution channels by engaging with investment banks for a potential IPO, requiring them to integrate their systems with Kalshi to access institutional clients. This shift highlights a new competitive focus in prediction markets: controlling user access and distribution channels rather than just product offerings.

marsbit06/22 09:07

A New Player Enters at Third Place, Rothera Disrupts the Prediction Market Landscape

marsbit06/22 09:07

Annualized Revenue Exceeds $20 Billion, Kalshi Aims to Become the First Prediction Platform IPO?

Kalshi, a leading U.S. prediction markets platform, is reportedly in early, informal discussions for an Initial Public Offering (IPO). The company's annualized revenue now exceeds $2 billion, fueled by its dominance of over 90% of the domestic prediction market activity. This growth stems from a surge in trading volume—reaching a total of $52.7 billion—and an increase in fee rates, largely driven by sports event contracts like the NBA playoffs and the 2026 FIFA World Cup. Monthly active users are approximately 2 million. Kalshi recently raised $1 billion in a funding round led by Coatue Management, valuing the company at $22 billion. It has also expanded its offerings to include Bitcoin perpetual contracts and plans to launch a dedicated trading platform, Kalshi Pro. However, Kalshi's path to an IPO faces significant regulatory hurdles. The core risk involves jurisdictional conflicts, as multiple U.S. states are challenging its operations under local gambling laws. For instance, Arizona has filed criminal charges against the platform, while states like Kentucky have filed lawsuits. Kalshi and the Commodity Futures Trading Commission (CFTC) argue that its event contracts fall under exclusive federal jurisdiction as "swaps." The outcomes of these ongoing legal battles could critically impact Kalshi's core revenue and its IPO timeline. Analysts suggest that while an IPO could theoretically occur by late 2026, a more likely timeframe is late 2027 or 2028, contingent on resolving legal issues and favorable market conditions. If successful, its fundraising could significantly exceed $1 billion, given its current valuation and revenue multiple.

Foresight News06/22 03:45

Annualized Revenue Exceeds $20 Billion, Kalshi Aims to Become the First Prediction Platform IPO?

Foresight News06/22 03:45

No Sales Team, $20 Million in Revenue: How Did AI Employee Viktor Win Over 30,000 Companies?

The AI employee Viktor, developed by a team with DeepMind background, has achieved $20 million in annual revenue without a traditional sales team, serving over 30,000 companies. Its core innovation lies in positioning itself as a "Tier 3 AI Coworker" capable of "end-to-end execution and delivery of results," moving beyond the "draft and wait for human completion" model of typical AI assistants. Users can simply mention Viktor in Slack or Microsoft Teams using natural language commands, and it autonomously performs tasks like pulling sales data from a CRM, generating reports, or even cross-tool operations like creating board meeting PPTs by aggregating data from six different sources. Key to its growth is a pure Product-Led Growth (PLG) model, eliminating complex implementation cycles and per-seat licensing. Instead, it charges based on task credits or consumption, lowering the trial barrier with a $100 free credit offer and no credit card required. This enabled viral, bottom-up adoption within organizations. Viktor's interaction paradigm removes the barrier of prompt engineering, allowing non-technical employees to delegate complex workflows seamlessly. It also features proactive, automated task execution (e.g., overnight bookkeeping, scheduled reports) based on triggers, effectively embedding AI as an automated "process layer" within business operations. However, its expansion into Microsoft Teams—a platform with 320 million users—highlights challenges. Large enterprises require stringent IT compliance, security reviews (e.g., SOC 2), and governance, potentially hindering the frictionless, user-driven adoption that succeeded in Slack. Additionally, the "black box" nature of its autonomous decision-making raises concerns about operational risks, data integrity, and the need for robust audit logs and permission controls. Balancing efficiency gains with security and trust remains a critical hurdle for Viktor and similar AI agents aiming to become core enterprise infrastructure.

marsbit06/19 10:55

No Sales Team, $20 Million in Revenue: How Did AI Employee Viktor Win Over 30,000 Companies?

marsbit06/19 10:55

CARDS' Brutal Truth of $535M FDV: Only $43M Net Revenue, Profit Margin Halved

The article deconstructs Collector Crypt (CC), a blockchain-based platform for trading tokenized collectible cards, revealing a significant disparity between its high volume and actual business fundamentals. Key findings include: * CC's cumulative revenue of $635M is misleading; 90.6% is instantly returned to users via card buybacks, leaving only $43M in net revenue (6.7% retention). * Trading activity is minimal, with real secondary market trading below $5M. eBay sales as a percentage of volume have declined for six consecutive quarters. * The platform's user base is highly concentrated, with a few dozen high-frequency wallets driving most of the volume, resembling a "casino" with ~420 daily active players. * As volume shifts to higher-priced card packs, the net profit margin has halved from 11.2% to 5.8%. * Token value capture (via burns and buybacks) totals only $1.4M, just 3.4% of net revenue. Meanwhile, operational wallets have off-ramped $45.7M in USDC. * With a Fully Diluted Valuation (FDV) of ~$535M, the token trades at 7.3x net revenue. The float is only 20.5%, with 72% of the supply allocated to insiders and locked until November 2027. The analysis concludes that while CC has found product-market fit as a high-speed gacha machine, it shows little evidence of evolving into a sustainable collector's marketplace, with minimal value accruing to its CARDS token.

marsbit06/18 11:11

CARDS' Brutal Truth of $535M FDV: Only $43M Net Revenue, Profit Margin Halved

marsbit06/18 11:11

The Brutal Truth Behind CARDS' $535M FDV: Only $43M in Net Revenue and Halved Profit Margins

The article titled "The Brutal Truth Behind CARDS' $535 Million FDV: Only $43 Million Net Revenue, Profit Margins Halved" provides a critical analysis of Collector Crypt (CC), a platform combining physical collectible cards with NFTs in a gacha-style system. Key findings include: * CC has generated $635 million in total user deposits. However, 90.6% ($576 million) is instantly returned to users via automatic card buybacks, resulting in only $43 million in net platform revenue (6.7% retention). * Activity is highly concentrated among dozens of high-frequency wallets, with an average of only ~420 daily active players. * There is minimal secondary market activity for the cards (under $5 million total), indicating the platform functions more as a gambling casino than a collector's marketplace. eBay sales as a percentage of gacha volume have declined for six consecutive quarters. * Despite a tripling in transaction volume, net profit margins have been halved from 11.2% to 5.8% as activity shifts to higher-priced card packs with lower margins. * Value captured by the CARDS token is minimal: only $140,000 (from burns and recent buybacks), representing just 3.4% of CC's cumulative net revenue. In contrast, wallets linked to operational infrastructure have off-ramped $45.7 million in USDC. * The token's ~$535 million Fully Diluted Valuation (FDV) represents a 7.3x multiple of annualized net revenue. Only 20.5% of the token supply is floating, with 72% allocated to insiders and locked until November 2027. The conclusion is that CC has found product-market fit as a high-speed gambling platform for a niche user base, not as a growing collector economy. The token currently captures a negligible share of the platform's revenue.

Foresight News06/18 08:09

The Brutal Truth Behind CARDS' $535M FDV: Only $43M in Net Revenue and Halved Profit Margins

Foresight News06/18 08:09

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