How New Institutional Economics Explains the Rise of GameFi

Huobi Research發佈於 2022-02-17更新於 2022-02-18

文章摘要

Today, blockchain games are in the limelight.

1. Blockchain Games are Back.

At the end of 2017, a game called CryptoKitties, a pet nurturing game based on Ethereum smart contracts, spread throughout the world. Transaction volumes within the game exceeded $1.9 million in the first seven days after launch, and the game became so popular that it caused congestion on the Ethereum network. CryptoKitties' success attracted mass attention, with both capital and traditional gaming companies flocking to blockchain gaming. A month later, AxiomZen, CryptoKitties’ game development company, raised a Series A round of $70 million. Since then, a steady stream of strategy, RPG, simulation, and other blockchain games have continued to launch. Today, blockchain games are in the limelight.

Figure 1. "Blockchain Game Fever" in 2017

Source: Huobi Research

However, early blockchain games suffered from defects such as singular models, simplistic entertainment and poor experiences in general. As the novelty of the games faded, the popularity of blockchain games dipped. CryptoKitties peaked at 140,000 daily active users and 180,000 daily transactions at the end of 2017. Within a few months, however, these two figures fell by over 90%.

Figure 2. Changes in CryptoKitties daily active users and trading volume

Source: DappRadar, Huobi Research

Since June of this year, numerous blockchain games incorporating NFTs, DeFi, and other elements under the concept of "Play to Earn" have emerged. The most prominent example is Axie Infinity, a pet game whose single-day income of $9.72 million surpassed that of Tencent’s popular mobile game "Honor of Kings" within just a few short months. Its tokens AXS and SLP appreciated in value over three times over the course of just two months.

Figure 3: Axie Infinity User Numbers and Transaction Volumes

Source: Dappradar, Huobi Research

This new type of blockchain game, also known as GameFi, integrated finance and commerce with games. Judging from on-chain data, the number of GameFi games has skyrocketed since this past summer. DApp rankings show that five of the top nine apps are GameFi apps. Since this summer, GameFi's number of unique users has surpassed that of DeFi’s, becoming the main contributor to the total number of Dapp users. As of early December, GameFi's weekly active users have reached 9.21 million, a record high.

Table 2: Dapp Ranking List, December 2021

Source: DappRadar, Huobi Research

Figure 4: Change in the number of active independent wallet addresses on Dapps over the last year.

Source: DappRadar, Huobi Research

2. What are the reasons behind the rise of GameFi?

Many credit GameFi's success to its "Play To Earn" model, where players make money as they progress throughout the game. However, the "Play To Earn" concept has long been incorporated into the gaming industry - from acquiring equipment by killing monsters in World of Warcraft to playing games to acquire skin fragments or blue essence in League of Legends. So what is the real reason for GameFi's success?

The success of GameFi can be summed up in a simple equation: GameFi = Game + DeFi.

Transaction costs are an important concept in new institutional economics. In a broad sense, transaction costs refers to any costs generated by the existence of an economic system. The Coase Theorem elaborates that when there are transaction costs, the definition of property rights and the organizational form of the economy will impact resource allocation efficiency. As a result, if all macro transaction costs are zero, the expectations of gamers can be met at no cost, thus game developers can collect and disseminate all information about development and consumption for free. Even without fair market pricing, users could be satisfied with the optimal outcome from the revenue model, which could be produced free of charge according to the user's time consumption, energy input and other measurements of input. However, the existence of transaction costs has become a determining factor for the choice of economic system-the society tends to choose the system with the lowest transaction costs to operate.

However, with special DeFi mechanisms, GameFi has enormously reduced transaction costs and improved user experience through the following two aspects:

Figure 5. Ways that GameFi Reduces Transaction Fees

Source: Huobi Research

The first is the free trading of game materials, which is not only reflected by the freedom of exchange in trading objects, but also by the freedom of transaction prices. Transactions in traditional gaming models is similar to those of planned economies to a certain extent. For example, in terms of the object being transacted, it can only be exchanged with official channels; pricing is fixed at a uniform price by authorities, which severely limits the type and quantity of goods users can choose when making decisions. As generally accepted in economics, when making production decisions, the wider range of available technologies and methods, the lower the transaction costs. GameFi further reduces transaction costs and improves the user experience by elevating the degree of freedom to trade.

The second factor is the free trading and pricing of game currencies. It has been overlooked by many analysts because, for traditional games, it is possible to make real money from game currency by selling in-game items or props for cash on underground black markets, even though game currencies cannot be directly monetized through official channels. However, this incurs large transaction costs: as we have seen in reality, no one buys apples with fiat currency and then exchanges apples for pears; they’d rather directly buy pears with money on hand. Because in each transaction, huge counterparty costs will emerge through the process of contracting, negotiating, and supervising transactions.

Therefore, the popularity of GameFi should not solely be credited to the "Play To Earn" model, especially given that gold farming has been present in the gaming industry for quite some time already. But rather, it is GameFi's ability to significantly reduce transaction fees for "gold farming" that enables users to make enormous profits at lower costs that makes it more appealing than other games.

Finally, GameFi's success cannot be achieved without the protection of property rights. Here’s a quote from the founder of Ethereum, Vitalik:

“From 2007 to 2010, I was obsessed with playing "World of Warcraft" till one day, blizzard removed the damage from my favorite warlock's Siphon Life ability. I cried myself to sleep. From that day on, I realized the terrible consequences of centralized servers. I quickly decided to quit the whole thing...”

Vitalik attributes the failure of traditional games to "centralized servers", but in fact, it is the absence of private property rights protection in traditional games that he is referring to. Vitalik would not be so desperate if game developers showed him respect and embraced his private property rights; this has nothing to do with "centralization" or "decentralization". For most traditional games, assets, such as characters and game props, don't really belong to the user unless the following three conditions are met:

1) Right to use: only the owner has the right to decide how to use these resources, and has the right to stop others from using them;

2) Right to earn, or the right to utilize assets to earn private income

3) Right to transfer, or the right to transfer or sell resources to any person

The above three properties are integral and form the private property rights framework. For most traditional games, revenue and transfer rights are not guaranteed. However, recall that the Coase theorem indicates that when there is a transaction cost, the definition of property rights and the choice of economic form will impact resource allocation efficiency. Therefore, in order to optimize the allocation of resources, the arrangement of a property rights system is crucial. According to Steven N.S. Cheung, only a property rights system can (1) utilize the choice of multiple business models to save transaction costs; (2) facilitate transfer or sale for promotion of competition, thereby saving transaction costs.

Why has GameFi come so far? Because it effectively secured users' private property rights. In GameFi, the owners have the right to decide whether to sell certain resources or not, which lifts the degree of user independence and stimulates market competition, thus saving transaction costs. However, in traditional games, people's options are severely limited, resulting in high transaction costs. In some traditional games, there is no official platform where players can trade game props, but there is huge demand, which leads to a thriving underground market characterized by high transaction costs: high prices, fraud, and queuing, etc..

Since the arrangement of a property rights system is so vital to resource allocation efficiency and lowering transaction costs, why didn't traditional game companies institute such private property rights beforehand? The reason is that there are also transaction costs in switching the economic system. Before that, the costs of establishing a system of property rights was so high that game developers did not want to do it, so there were no incentives to update the property rights system. However, with the development of blockchain technology and the diffusion of NFT technology, GameFi is now capable of deploying a nearly perfect private property rights system on the public chain with rather low costs. This not only is a comparative advantage that traditional game developers never had, but also reflects the intrinsic value of blockchain technology in the gaming industry.

Then, how should we evaluate the investment value of a GameFi game? For GameFi, it consists of two parts: traditional games and cutting-edge DeFi. GameFi first exists as a game, so we have to analyze its game characteristics. The value of a game can be assessed from two dimensions: product (content) and operations. Secondly, the significance of DeFi in GameFi games lies in the reduction of transaction costs and the protection of property rights. Therefore, a GameFi valuation model can be constructed based on the above two dimensions. We may elaborate more on GameFi valuation models in a future report, please stay tuned.

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什麼是 ETH 2.0

什麼是 ETH 3.0

ETH3.0 與 $eth 3.0:以深入分析以太坊的未來 介紹 在快速發展的加密貨幣和區塊鏈技術領域,ETH3.0,通常標記為 $eth 3.0,已成為一個備受關注和猜測的話題。該術語包含兩個主要概念,值得說明: 以太坊 3.0:這代表潛在的未來升級,旨在增強現有的以太坊區塊鏈的能力,特別集中於提高可擴展性和性能。ETH3.0 表情符號代幣:這個獨特的加密貨幣項目旨在利用以太坊區塊鏈創建一個以表情符號為中心的生態系統,促進加密貨幣社區的參與。 理解這些 ETH3.0 的方面不僅對加密愛好者至關重要,也對觀察數字空間中的更廣泛技術趨勢的人有所幫助。 什麼是 ETH3.0? 以太坊 3.0 以太坊 3.0 被認為是對已建立的以太坊網絡的擬議升級,自其誕生以來,它一直是許多去中心化應用程式(dApps)和智能合約的支柱。預想的增強主要集中於可擴展性——整合先進技術,如分片和零知識證明(zk-proofs)。這些技術創新旨在促進每秒交易數量的前所未有(TPS),潛在地達到數百萬筆,從而解決當前區塊鏈技術面臨的最重大限制之一。 這次改進不僅是技術性的,更是戰略性的;它旨在為以太坊網絡的普遍採用和未來的實用性做準備,因為該未來將面臨對去中心化解決方案日益增長的需求。 ETH3.0 表情符號代幣 與以太坊 3.0 不同,ETH3.0 表情符號代幣進入了一個更輕鬆和更具玩樂性的領域,通過將互聯網表情符號文化與加密貨幣動態相結合。該項目使用戶能夠在以太坊區塊鏈上購買、出售和交易表情符號,提供一個促進社區通過創造力和共同利益參與的平台。 ETH3.0 表情符號代幣旨在展示區塊鏈技術如何與數字文化交匯,創造出既有趣又具有經濟價值的使用案例。 誰是 ETH3.0 的創造者? 以太坊 3.0 對以太坊 3.0 的倡議主要由以太坊社區內的一個開發者和研究人員的聯盟推動,特別是包括 Justin Drake。他因對以太坊演變的見解和貢獻而聞名,Drake 在關於將以太坊轉變為新共識層的討論中是一個重要人物,這被稱為「Beam Chain」。 這種協作開發的方式標誌著以太坊 3.0 不是單一創造者的產品,而是集中精力促進區塊鏈技術進步的集體智慧的體現。 ETH3.0 表情符號代幣 關於 ETH3.0 表情符號代幣的創造者的詳細資料目前無法追溯。表情符號代幣的特性通常導致更分散和社區驅動的結構,這可以解釋為什麼缺乏具體的歸屬感。這與更廣泛的加密社區的精神相符,該社區的創新往往源於協作而非個人努力。 誰是 ETH3.0 的投資者? 以太坊 3.0 對以太坊 3.0 的支持主要來自以太坊基金會以及一個充滿熱情的開發者和投資者社區。這種基礎聯繫提供了相當程度的合法性,並增強了成功落實的前景,因為它利用了多年網絡運營建立的信任和可信度。 在快速變化的加密貨幣氣候中,社區支持在推動開發和採用中發揮了關鍵作用,將以太坊 3.0 置於未來區塊鏈進步的重要競爭者地位。 ETH3.0 表情符號代幣 雖然目前可用的來源並沒有明確提供支持 ETH3.0 表情符號代幣的投資機構或組織的具體信息,但這反映出表情符號代幣典型的資金模型,通常依賴於基層支持和社區參與。此類項目的投資者通常由因社區驅動的創新潛力以及在加密社區中發現的合作精神而受到激勵的個人組成。 ETH3.0 如何運作? 以太坊 3.0 以太坊 3.0 的區別特點在於其擬議的分片和零知識證明技術的實施。分片是一種將區塊鏈劃分為更小、更易管理的單元或「分片」的方法,這些分片能夠同時處理交易,而不是按序處理。這種處理的去中心化有助於避免擁堵,並確保即使在高負載下,網絡也能保持響應。 零知識證明(zk-proof)技術通過允許交易驗證而不揭示涉及的基本數據,增加了一層複雜性。這一方面不僅增強了隱私性,還提高了整個網絡的效率。還有討論將零知識以太坊虛擬機(zkEVM)納入此次升級,進一步擴大網絡的能力和實用性。 ETH3.0 表情符號代幣 ETH3.0 表情符號代幣通過利用表情符號文化的受歡迎程度而脫穎而出。它建立了一個市場,讓用戶參與表情符號交易,不僅僅是為了娛樂,也是為了潛在的經濟利益。通過整合質押、流動性供應和治理機制等特性,該項目營造了一種促進社區互動和參與的環境。 通過提供娛樂和經濟機會的獨特結合,ETH3.0 表情符號代幣旨在吸引多樣的觀眾,範圍從加密愛好者到隨便的表情符號愛好者。 ETH3.0 的時間表 以太坊 3.0 2024年11月11日:Justin Drake 暗示即將到來的 ETH 3.0 升級,重點是可擴展性改進。這一公告標誌著關於以太坊未來架構正式討論的開始。2024年11月12日:預期中的以太坊 3.0 提案將在曼谷的 Devcon 上公佈,為更廣泛的社區反饋和潛在的開發後續步驟奠定基礎。 ETH3.0 表情符號代幣 2024年3月21日:ETH3.0 表情符號代幣正式在 CoinMarketCap 上列出,標誌著其進入公眾加密領域,並增強了其基於表情符號的生態系統的可見性。 關鍵要點 總之,以太坊 3.0 代表了以太坊網絡內的重要演變,集中於通過先進技術克服可擴展性和性能的限制。其擬議的升級反映出對未來需求和可用性的主動應對。 另一方面,ETH3.0 表情符號代幣 encapsulates 加密貨幣領域中以社區為驅動文化的本質,利用表情符號文化來創建鼓勵用戶創造力和參與的平台。 理解 ETH3.0 和 $eth 3.0 的不同目的和功能對於任何對加密領域中正在進行的發展感興趣的人來說都是至關重要的。隨著這兩個倡議鋪展獨特的道路,它們共同凸顯了區塊鏈創新動態和多樣化的本質。

169 人學過發佈於 2024.04.04更新於 2024.12.03

什麼是 ETH 3.0

如何購買ETH

歡迎來到HTX.com!在這裡,購買Ethereum (ETH)變得簡單而便捷。跟隨我們的逐步指南,放心開始您的加密貨幣之旅。第一步:創建您的HTX帳戶使用您的 Email、手機號碼在HTX註冊一個免費帳戶。體驗無憂的註冊過程並解鎖所有平台功能。立即註冊第二步:前往買幣頁面,選擇您的支付方式信用卡/金融卡購買:使用您的Visa或Mastercard即時購買Ethereum (ETH)。餘額購買:使用您HTX帳戶餘額中的資金進行無縫交易。第三方購買:探索諸如Google Pay或Apple Pay等流行支付方式以增加便利性。C2C購買:在HTX平台上直接與其他用戶交易。HTX 場外交易 (OTC) 購買:為大量交易者提供個性化服務和競爭性匯率。第三步:存儲您的Ethereum (ETH)購買Ethereum (ETH)後,將其存儲在您的HTX帳戶中。您也可以透過區塊鏈轉帳將其發送到其他地址或者用於交易其他加密貨幣。第四步:交易Ethereum (ETH)在HTX的現貨市場輕鬆交易Ethereum (ETH)。前往您的帳戶,選擇交易對,執行交易,並即時監控。HTX為初學者和經驗豐富的交易者提供了友好的用戶體驗。

3.9k 人學過發佈於 2024.12.10更新於 2026.06.02

如何購買ETH

相關討論

歡迎來到 HTX 社群。在這裡,您可以了解最新的平台發展動態並獲得專業的市場意見。 以下是用戶對 ETH (ETH)幣價的意見。

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