Adob​​e的元宇宙布局:创意技术、互动体验、虚拟经济

元宇宙之道Published on 2022-03-28Last updated on 2022-03-28

Abstract

元宇宙世界,大名鼎鼎的Adobe同学来报道了。

元宇宙世界,大名鼎鼎的Adobe同学来报道了。

前几天,在”2022Adobe峰会“上,Adobe正式公布了《Adobe元宇宙白皮书》,并发布了一系列全新的元宇宙构建工具。

由于疫情的大流行,这个年度峰会已经连续第三年在网上举行,设计圈的朋友应该比较熟悉。

Adobe的元宇宙战略

峰会上提到元宇宙,官方稿件是这么说的:

Adobe是全球最大的数字媒体和营销软件提供商,我们推出了包括Substance3D和Aero在内的3D内容创建工具,以及包括AdobeCreativeCloud和AdobeExperienceCloud在内的服务平台,帮助创作者在元宇宙中创建AR和VR体验。

先别被这一连串名字弄晕了,我们先看看Adobe是怎么定义元宇宙的。根据Adobe官网描述:

元宇宙是一个对所有人开放的、方便使用各种创意技术的地方,人人都可以互相沟通、开发创造、购物甚至完成各种事情。

同时,《Adobe元宇宙白皮书》提到,元宇宙体验是丰富的、持久的、共享的、协作与共同创作的一种互动体验,包括功能完整的共享虚拟经济。

它推动了下一波创新,包括:工作、游戏、电子商务、机器人技术、自动驾驶训练、气候变化等等研究。

好像跟市面上元宇宙的概念没啥不一样,无所不包。

提取一下关键词:创意技术、互动体验、虚拟经济,前面两个是Adobe的业务根基,虚拟经济则被重点强调。

看完整个峰会,Adobe的元宇宙战略,也正是从如上三个方面,帮助客户创建3D虚拟场景。

第一,通过3D工具包,让创意人员的3D和沉浸式内容开发足够高效;

第二,通过新的AR/VR功能,提升虚拟购物互动体验(浏览、购买);

第三,打造3D虚拟资产的一致性和通用性(兼容原有资产);

创建3D沉浸式内容

Adobe解释说,今天的沉浸式体验,包括游戏和交互式商务和教育体验,主要是使用Adobe行业领先的3D和沉浸式内容创建工具Substance3D和Aero构建的。

这两个被提到的专业软件,一个专攻3D,一个专攻AR。

Substance3D制作

Substance3D是Adobe前几年收购而来,主攻3D方向。为了进军元宇宙,Adobe不断增加对Substance3D的投入,目前可供设计师使用的工具包括Substance3DStager、Painter、Sampler、Designer和3DAssetLibrary。

Aero则是Adobe在2018年推出的AR创作工具,可以快速创建AR购物体验,完全可视化UI创作,没有任何编码要求。它提供了一个预构建的3D对象库,你可以立即将里面的内容添加到环境之中。

Aero效果

Aero的独特之处在于,它支持PSD文件。这意味着可以导入任何现有的Photoshop文档,并在3D空间中查看相关的图层堆叠。

对于设计师来说,很顺滑的就可以进行AR创作,酷。

客户方面,Adobe正在与可口可乐、沃尔玛、联邦快递、PayPal、EpicGames、Nvidia等数千家企业合作,为这些领先品牌提供进入元宇宙的能力,创建身临其境的体验,让用户在虚拟世界中购买虚拟和实体产品。

以亚马逊(Amazon)为例,它通过AdobeSubstance3D技术,为网购消费者打造一键预览功能,实现3D沉浸式购物体验。

借由Substance3D,亚马逊的设计师们可更精准地修调商品纹理和着色,帮助其优化网站中3D图像的真实感,从而打造更接近现实的购物体验。

虚拟身份和数字资产

在虚拟资产方面,Adobe帮助客户设计他们独特的在线角色和财产,并在虚拟世界中拥有和导出这些定制资产的能力。

这也容易理解,依然以亚马逊为例。全球有超过400多位3D设计师,正在使用Adobe软件创造逼真的3D资产,客户可以将这些产品旋转360度,并从各个角度预览这些家具在自己家中将会呈现的效果。

3D资产不仅为顾客带来福利,还有助于亚马逊加快内容的传播速度,因为它不需要制作原型或者为数百万种产品拍照。

与之相反,设计师们可以创造逼真的渲染图并进行轻松更新,并基于客户需求在不同的颜色环境中进行展示。

除此之外,Adobe旗下的Behance社交网络,正在引入对Polygon加密货币平台的支持,以便用户能够更加轻松地展示相关NFT。

在新功能的加持下,艺术家可以借助Polygon,将其铸造的NFT投放到流行的OpenSea市场、在Behance上显示相关图像、并引导潜在受众去购买。

我的看法:Adobe是元宇宙的内容动力

当人们谈论元宇宙时,人们首先会问的是……内容从何而来?

没有内容,元宇宙是空的,各种VR/AR、头盔、眼镜硬件设备性能再强,也需要内容留住用户。

只有足够好用的开发设计工具,才能让内容创作者、没有编码技能的创意人员高效创造Metaverse内容。

Adobe作为数字创意软件的巨无霸,从PC时代的网页三剑客开始,就是创意人员不可或缺的存在。

如今,Adobe走向元宇宙,是顺理成章的事,将成为元宇宙时代的重要推动者,为元宇宙的内容繁荣做贡献。

相比于其他3D工具更侧重游戏、娱乐等用户,Aodbe3D工具主打沉浸式商务场景、AR场景,当然也包括游戏。

包括大名鼎鼎的《堡垒之夜》Fortnite、《光晕》Halo在内的图形密集型游戏,以及“全球元宇宙第一股”Roblox,都正在使用Aodbe创作游戏体验。

从本质上讲,这意味着Adobe正朝着一个仍然主要由3D游戏引擎(如Unreal和Unity)主导的世界迈出了更大的一步,也预示着从2D创作转变到聚焦3D元宇宙业务的潜力和前瞻性。

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