前YC投资人、现创业者:全链游戏的价值与问题何在?

Odaily星球日报Опубліковано о 2024-05-11Востаннє оновлено о 2024-05-11

Анотація

全链游戏优势并不完全成立,但却是有望创造全新体验的蓝海领域。

原文来源: Tax_Cuts

编译: Odaily星球日报 Wenser

前YC投资人、现创业者:全链游戏的价值与问题何在?

编者按:作为 Web3 领域 Mass Adoption(大规模应用)的希望之一,全链游戏一直都是市场关注的热门话题,但受限于其进入门槛、操作成本、游戏可玩性等条件,尚未成为业内主流,用户规模也相对有限。Odaily星球日报给大家找到了一篇文章,来自前 Alliance DAOYC 投资人、现全链游戏 Primodium 联合创始人 Tax 对全链游戏的价值以及现存问题的分享,供大家参考且辩证看待。

全链游戏解决的 4 个实际问题

首先,新产品需要解决以前无法解决的问题,否则现有产品将占领所有市场份额。 幸运的是,全链游戏是一个蓝海领域,没有太多的制作商争夺该领域的注意力,换言之,我们不需要与 Rockstar 这样的 Web2 游戏巨头争夺玩家门的注意力。

但要做到这一点,确保新问题得到切实解决至关重要。

对于全链游戏来说,这意味着玩家在其他地方的游戏中找不到的新型体验。 全链游戏相对操作缓慢而笨拙,因此其提供的体验需要迥异于传统游戏,其价值主要体现在如下方面:

价值点一:实际价值资产

严格意义上来说,加密资产只是数字,但由于去中心化(网络的强大)共识,我们能够真正赋予其经济价值。对于传统游戏来说,要为其游戏资产赋予经济价值,往往有赖于大型成熟公司的支持。而对于全链游戏,从第一天开始便自带这一属性。

价值点二:价值自由转移 

传统游戏中的游戏资产往往受到托管监管和技术方面的限制,开发人员通常无法托管美元现金资金,银行也没有 API 接口供开发人员在其中构建对应的应用程序,与之相对,全链游戏允许玩家通过游戏内的操作行为进行资产转移。

价值点三:赌注筹码属性

赌注筹码能够让原本无聊的游戏玩法(因其内在博弈性而)变得有趣,经常被很多人提到的扑克牌就是一个典型的例子。全链游戏的玩法可以很简单,但赌注筹码可以使游戏结果更加令人期待,因为它们是建立在加密货币体系上的(与加密货币的市场表现息息相关)。

价值点四:去除消费限制

传统游戏渠道对游戏内购买通常存在一定限制。例如,应用内消费限制额度为 99 美元,这使得成本超过约 0.03 ETH (约 100 美元)的任何游戏内资产的用户购买体验都很差,与此相反,加密货币市场对消费没有限制,市场深度足够,因此全链游戏可以在这一风险环境下持续运行。

前YC投资人、现创业者:全链游戏的价值与问题何在?

全链游戏的理想和现实

全链游戏现存的 3 个隐性问题

你可能已经注意到,去中心化、持久性和可组合性等全链游戏的常见优势被省略了。 在我看来,这些解决方案的“特点”,往往不能反映全链游戏玩家的实际问题,因此并不是构建链上游戏的好理由。

问题一:权力下放

玩家们通常想要更多的游戏更新和游戏内容,传统视频游戏中的实时操作是游戏工作室工作中的重要组成部分。去中心化游戏会削弱“游戏工作室”这一中心化角色,传统游戏中,数据的平衡和削弱通常也是为了玩家的利益而进行的。Vitalik 经历过的魔兽世界游戏的“中心化故事”有其可取之处,但从长远来看,不平衡的游戏玩法会妨碍更多玩家的加入。 然而,对于游戏内经济体系的运转来说,去信任化将在其生存能力中发挥重要作用。换言之,不依赖某一角色运转的经济体系对于游戏生态更为健康。

问题二:游戏持久性

全链游戏的生命线在于其点击率,(无论是传统游戏,还是全链游戏,)一款游戏能够维持运行十年并保持一定的玩家留存率是相当罕见的。大多数游戏的问题不是它们下线了,而在于玩家对它们失去了兴趣。 仅仅因为它可以“永远存在于区块链上”,并不意味着更多人有兴趣去玩这款游戏。

问题三:可组合性 

可写插件有利于创造更有趣的玩家动态格局,但全链游戏并不是实现这一特性的唯一途径。 Web2 游戏本身就拥有可用的编辑插件,但许多人不会去使用它们。因为玩家们更喜欢消费游戏内容,而不是为游戏生产内容。 玩家们可能会有其他理由去参与游戏内容的生产,但可组合性作为玩游戏的理由并不那么绝对。

小结:全新的游戏体验才是关键

总的来说,全链游戏可以解决 Web2(甚至综合 Web2 传统游戏和区块链游戏的 Web2.5 类型的)游戏无法解决的问题,但其中大多数问题都在很大程度上取决于“为什么所有东西都必须建立在链上”这一首要原则。

然而,最重要的一点在于,全链游戏应该能够提供全新的游戏体验。但今天,几乎所有的加密游戏都没有按照这个思路去做。它们要么只是带有代币体系的传统游戏(即通常所说的 Web2.5 游戏);要么是完全在链上运行的、提供常规游戏体验的普通游戏。从长远来看,没有真正的玩家会为了消费而去体验这些游戏。

因此,我们还有很多事情要做,全链游戏也还有很长的一段路要走。

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