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In the Coming Decades, What Could Be Your Most Important Skill?

The most important skill for the future is agency: the ability to take self-directed action without external permission. Unlike specialized skills, which risk obsolescence, agency enables continuous adaptation and learning. Highly agentic individuals act autonomously, treat life as an experiment, and persist through failure. They see challenges as solvable problems rather than impossibilities. In the AI era, agency becomes even more critical. While AI can generate content and automate tasks, it lacks vision and context. Human creators who use AI as a tool—infusing their unique perspective and purpose—will thrive. The fear of AI replacing humans stems from a misunderstanding: tools evolve, but agency and vision remain irreplaceable. Generalists, not specialists, will succeed because they integrate diverse knowledge to solve problems and adapt to change. The education system often promotes conformity, but agency requires breaking free from predefined paths. Humans possess five core capacities: computation, transformation (creation), variation (idea generation), selection (error correction), and attention (perspective-shifting). These remain foundational regardless of technological advances. To cultivate agency, start by setting a goal, study others’ processes, experiment, identify patterns, and create your own methods. Teaching others solidifies understanding. Social media serves as a modern "playground" for practicing agency—offering low-risk experimentation, feedback, and skill development. Ultimately, agency is the art of self-direction, ensuring relevance and resilience in any future.

marsbit01/14 14:35

In the Coming Decades, What Could Be Your Most Important Skill?

marsbit01/14 14:35

More Than One Person Has Wasted Three Years on Base

A developer known as tuna, co-founder of Pandemic Labs, publicly criticized Base, the Ethereum L2 network backed by Coinbase, for failing to support builders despite initial promises. After nearly three years of developing 10 different products—including games, AI agents, and prediction markets—on Base, tuna received no meaningful support, even after creating the hit game *Infected*, which gained 50,000 users. In contrast, within 48 hours of launching a game on Solana, *Addicted*, it generated $4 million in revenue. Tuna expressed frustration that Base appears to prioritize certain projects like Farcaster and Zora while ignoring independent developers. Other builders, such as Shivam Tandon of zkCross Network and Jacek from the DEGEN project, shared similar experiences, citing ignored outreach and a lack of engagement from Base and its lead, Jesse. Despite bringing significant traffic and value, these teams felt overlooked, with DEGEN even choosing to expand to Solana, where they received immediate support and recognition. Critics argue that Base operates with a top-down, “narrative-driven” approach aligned with Coinbase’s interests, rather than fostering an open, community-oriented ecosystem like Solana. While Base’s 2026 roadmap focuses on asset tokenization and the Base App, many developers question whether it truly intends to serve the broader community or mainly functions as an extension of Coinbase.

比推01/14 13:39

More Than One Person Has Wasted Three Years on Base

比推01/14 13:39

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