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Doubao and Qwen Will Discontinue Agent Functionality on July 15

On July 4th, Doubao and Tongyi Qianwen announced the impending shutdown of their user-created "AI Agent" features. Doubao confirmed its agent feature will be taken offline on July 15, directing users to ByteDance's CatBox app for similar needs. On the same day, Tongyi Qianwen notified users, specifying that personalized interactive agents and user-built agent functions will cease on July 10, with all agent features and services completely deactivated by July 15. After this date, access to agent configurations and historical chat records will be lost. This adjustment impacts core user scenarios like role-playing, personal assistants, and vertical tool agents. The shutdown date coincides with the official implementation of China's "Interim Measures for the Administration of Artificial Intelligence Human-like Interactive Services" on July 15. The new regulations impose strict rules on "human-like emotional interaction services," requiring platforms to implement measures like anti-addiction systems, minor verification, and content moderation. This move is widely seen as a proactive step by the platforms to align with regulatory timelines and mitigate compliance risks. Additionally, commercial challenges are a key driver. Analysis suggests that casual, human-like chat agents generate high-frequency, low-value interactions, leading to high computational costs with poor monetization. As the AI application market shifts from user growth to proving value, sustaining such "high-cost, low-efficiency" user-generated content becomes difficult. Both platforms have outlined transition plans. Doubao will allow data viewing and self-backup for a period after shutdown, with data scheduled for permanent deletion by October 15. Tongyi Qianwen similarly advised users to save important content via copying or screenshots before the deadline. This strategic retreat from C-end agent features signals a broader market shift. Compliance capability and sustainable business models are replacing user scale and feature richness as the new core competitive dimensions. Tongyi Qianwen's recent move to fully open its Agent and Skill platforms to third-party enterprises and developers further underscores a strategic pivot from low-value C-end services to high-value B-end enterprise scenarios.

marsbit07/05 05:37

Doubao and Qwen Will Discontinue Agent Functionality on July 15

marsbit07/05 05:37

App Gold Rush Guide: How to Develop and Promote an App with Zero Experience to Achieve 'Passive Winning'?

How to Build and Market an App for Passive Income: A Step-by-Step Guide This guide outlines a strategy for developing and marketing a B2C app to achieve significant Monthly Recurring Revenue (MRR), based on the author's experience of earning $20k in the first 30 days. **1. Validate Your App Idea:** Avoid building an app no one wants. Find a proven niche with existing paid apps (e.g., habit tracking, mental health, productivity). Research competitors on app stores and TikTok/Instagram to confirm demand and analyze their marketing strategies (influencers, UGC, paid ads). **2. Build the App Quickly:** Use an efficient tool stack (e.g., AI coders like Rork/Cursor, Superwall for paywalls, Firebase) to build an MVP in 3-7 days. Heavily "borrow" the onboarding flow and pricing from successful competitors, as this is crucial for converting users. Force an upfront paywall or free trial. **3. Publish on the App Store:** Key elements for the listing are a clear app name, a benefit-driven subtitle, and simple, conversion-focused screenshots. A guide is provided to avoid common App Store rejection pitfalls. **4. Market the App:** Five key channels are recommended: * **UGC Creators:** Pay creators (~$15/video) to post content, with bonuses for viral videos. * **Influencers:** Negotiate cost-per-mille (CPM) deals (~$1 per 1k views). * **Faceless Accounts:** Post consistent, branded slideshow or screen-recorded content for free. * **Founder-Led Content:** challenging but can be highly effective if a viral format is found. * **Paid Ads:** The most scalable and predictable channel once profitable. The core concept is to treat apps as "digital real estate" that generate true passive income. The process is presented as a repeatable formula for success.

marsbit01/25 01:10

App Gold Rush Guide: How to Develop and Promote an App with Zero Experience to Achieve 'Passive Winning'?

marsbit01/25 01:10

How is the Once-Booming Metaverse Faring Now?

The metaverse industry in 2025 shows a mixed and evolving landscape, moving past the initial hype into more differentiated and practical developments. Key areas like immersive gaming platforms continue to thrive—Roblox hit 151.5 million daily active users, though it downplays the "metaverse" label in favor of terms like "global gaming ecosystem." Similarly, Fortnite emphasizes open, interoperable experiences with strong third-party content engagement. In contrast, metaverse social platforms struggle. Meta’s Horizon Worlds remains niche with under 200K MAU, while some platforms like VRChat grow steadily. Rec Room faced significant layoffs due to challenges in scaling quality content. Hardware sees divergence: Apple’s Vision Pro targets the high-end but remains niche, Meta’s Quest leads the mass market, and lightweight AR glasses like Ray-Ban Meta gain traction. Industrial metaverse applications are growing robustly, with NVIDIA’s Omniverse and enterprise digital twin use cases expanding in manufacturing, healthcare, and urban planning. Avatar platforms like ZEPETO and Ready Player Me continue evolving, with the latter acquired by Netflix. Crypto and NFT-based metaverses like Decentraland and The Sandbox remain stagnant with low activity, despite efforts like Yuga Labs’ Otherside launch. Overall, the metaverse is maturing with clear winners in gaming and enterprise, while social and crypto segments face structural challenges.

marsbit12/24 07:44

How is the Once-Booming Metaverse Faring Now?

marsbit12/24 07:44

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