2025年全球游戏产业将达到2690亿美元市值,Crypto在其中扮演了怎样的角色?

区块链骑士Опубліковано о 2022-03-24Востаннє оновлено о 2022-03-24

Анотація

随着区块链技术的采用,许多公司开始探索游戏与区块链技术相结合的可能性。

随着区块链技术的采用,许多公司开始探索游戏与区块链技术相结合的可能性。

几十年前,电子游戏的受众主要是儿童和年轻人。现在,每个人都在各种设备上玩游戏,包括个人电脑、移动设备、Xbox、索尼PlayStation、任天堂等等。

根据Statista的数据,到2025年全球游戏产业的价值将达到2690亿美元,世界上预计有32亿游戏玩家。换句话说,超过三分之一的全球人口将游戏成为主要的娱乐方式之一。

当然,有些玩家比其他玩家活跃得多。职业玩家甚至可以从游戏中赚钱,而大部分玩家通常只是为了娱乐而玩游戏。

不过,实际上当前游戏并不那么受欢迎,游戏产业尚在起步中。

—1—

电子游戏简史

纵观人类历史,你会发现电子游戏的历史非常的短。电子游戏的历史起源于20世纪50年代到60年代,当时许多游戏都相当简单。

第一款超级流行的游戏是Atari于1972年开发的Pong,Pong是一个受欢迎的双人网球游戏,当时只有两个街区和一个球,玩家控制不同的街区并保证球不能越过其所在的街区。

Pong是对抗性游戏的开始,几十年后游戏产业成为了世界上最大的产业之一。

许多街机游戏都出现在Pong之后,而且要复杂得多,包括《吃豆人》和《太空侵略者》。

后来,随着游戏机的发明,电子游戏产业从街机场馆转移到了人们的家中。任天堂就是先驱者之一。任天堂当时的主要竞争对手是世嘉,并在整个80年代和90年代初在世界市场上竞争。

90年代后期,随着一款新的游戏机的推出,世嘉逐渐的淡出了用户的视野。索尼PlayStation的出现为游戏产业带来了巨大的转变。PS现在仍然被认为是游戏机的领头羊。

当然,人们不应该忘记功能强大的个人电脑,PC游戏随着个人电脑的普及而发展。据Statista报道,全球有超过10亿个人电脑玩家,其中50%-70%的游戏是通过Steam下载的。

—2—

电竞的出现

自Pong被发明以来,电子竞技在世界范围内得到了广泛的传播。

最初电竞规模很小,但后来逐渐发展成为主要的竞赛形式之一。电竞正被考虑纳入奥运会这一事实就足以说明问题。

换句话说,游戏产业从街坊朋友之间展开的友好竞赛发展成了一个价值数十亿美元的产业。

最棒的是,电竞仍在进步。随着区块链技术的采用,许多公司开始探索游戏与区块链技术相结合的可能性。

比如,Ignite Tournaments是一家采用Crypto和NFT的P2E电竞基础设施提供商。IgniteTournaments提供了优秀的比赛组织、聊天系统、公会管理系统、yield farming、定价系统等等。

用户参加游戏比赛的方式也发生了变化。十年前,为了与其他玩家展开竞赛,我们不得不去一个有许多台式机的场所,使用局域网展开电竞。

当前,整个过程更加的精简,只要我们有稳定的互联网,我们甚至可以在移动的情况下参与其中。

随着职业游戏的兴起,许多组织开始举办职业比赛。

Grizzly电子竞技组织表示,职业玩家的平均年薪约为5万至6万美元,锦标赛奖金平均为5万美元。

即使你不是一个专业的游戏玩家,你仍然可以参加休闲比赛,并赢得相对丰厚的回报。

—3—

总结

总之,游戏产业在增长,其天花板是超出我们的想象的,这是全球增长速度最快的行业之一,因为年轻一代对这类娱乐方式更感兴趣,著名的在线竞赛甚至有数万名活跃的观众。

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