Adobe发布《元宇宙白皮书》,推出多款AR/VR元宇宙应用设计工具

搜狐2022-03-17 tarihinde yayınlandı2022-03-17 tarihinde güncellendi

Özet

Adobe发布元宇宙白皮书,加速企业营销向数字化转型。

3月17日消息,在昨日举行的“2022年Adobe峰会”上,Adobe公布了《Adobe元宇宙白皮书》,并发布了一系列全新的元宇宙构建功能和工具。
据悉,Adobe为元宇宙的发展推出了包括Adobe Substance 3D和Adobe Aero在内的3D内容创建产品,以及包括Adobe Creative Cloud和Adobe Experience Cloud在内的服务平台,帮助创作者在元宇宙中创建AR和VR体验。

根据Adobe官网描述,元宇宙是一个对所有人开放的、方便使用各种创意技术的地方,人人都可以互相沟通、开发创造、购物甚至完成各种事情。
同时,Adobe还公布了《Adobe元宇宙白皮书》,该白皮书提到,元宇宙体验是丰富的、持久的、共享的、协作与共同创作的一种互动体验,包括功能完整的共享经济,它推动了下一波创新,包括:工作、游戏、电子商务、机器人技术、自动驾驶训练、气候变化等等研究。
相比于其他3D工具更侧重游戏、娱乐等用户,Aodbe 3D工具主打沉浸式商务场景、AR场景、也包括游戏。

本次大会和白皮书中都重点讲述了数字营销、虚拟购物等方面,包括提供可创造3D体验的工具,从而帮助机构和品牌方完成营销制作、产品设计工作。Adobe副总裁兼Stefano Corrazza表示:我们正在引导企业朝着新的经营方式做转型,为此我们做了长时间准备。
目前Adobe已与可口可乐、Epic Games、NASCAR(纳斯卡赛车,流行的汽车赛事)、NVIDIA等合作开发了各种用于电子商务和其它领域的3D沉浸式内容。
Adobe表示,创建虚拟场景的关键在于:3D和沉浸式内容开发足够高效、提供线上电子商务支持(浏览、购买)、3D资产的通用性(兼容原有大量资产)。
可口可乐全球设计副总裁Rapha Abreu表示:可口可乐致力于在现实世界和数字世界中提供创意和新颖设计,不仅是实体产品带来数字化的创新,也期待将可口可乐的魔力扩展到身临其境的虚拟世界中去。
耐克CEO John Donahoe谈到:我们更关注消费者,以及他们如何获得优质、无缝、个性化的体验。事实上,客户越来越期待这些,从而迫使我们积极拥抱数字化。
“我们开始频繁地在数字世界中,做那些我们在物理世界中做过的事情。现在的元宇宙体验也反映了一个事实,人们在现实世界和虚拟世界所做的事情正在变得愈加模糊。”
Adobe首席执行官Shantanu Narayen表示,Adobe将元宇宙或虚拟世界和其他沉浸式体验视为数字交互的新浪潮,要让数字经济唾手可得,让数字经济更个性化,加速企业的数字化转型。

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