NVIDIA Chose Unitree but Replaced Its Hands

marsbitPublicado a 2026-06-10Actualizado a 2026-06-10

Resumen

Nvidia selected Unitree, a leading humanoid robotics company, for its Isaac GR00T reference platform but replaced Unitree's own dexterous hand with one from Sharpa, a two-year-old Singapore-based startup with origins in Hesai's robotics team. While Unitree provides the robot body, celebrated for its advanced motion control, the focus shifted to Sharpa's Wave hand. This hand, featuring 22 active degrees of freedom and a high-precision Dynamic Tactile Array (DTA) sensor system for real-time force and texture feedback, demonstrated superior capabilities in complex manipulation tasks like handling playing cards, peeling eggs, and assembling computers. Nvidia's choice highlights a key industry pivot from locomotion to sophisticated, tactile-enabled manipulation. The integration places Sharpa's hardware within Nvidia's Isaac Lab framework, central to simulation and AI training pipelines for embodied intelligence. However, the dexterous hand sector remains highly competitive, with rivals like Lingxin Qiaoshou, Critical Point, and Parxeni Perception rapidly advancing in funding, technology, and product development.

Unitree was selected by NVIDIA, but NVIDIA did not choose Unitree's hands.

While Unitree Technology passed its IPO review on the STAR Market, its H2 Plus robot was also chosen by NVIDIA as the body for NVIDIA's Isaac GR00T reference humanoid robot.

This powerful partnership has ignited excitement in both the Embodied AI and broader AI circles. After all, NVIDIA's leading position in the industry speaks for itself, and Unitree has secured its place in the global top tier of humanoid robots with its outstanding robot locomotion capabilities.

What's truly surprising is that this reference robot does not use Unitree's own dexterous hands; they have been replaced with hands from Sharpa Wave.

Sharpa is a dexterous hand company founded only two years ago, headquartered in Singapore. Its core team originates from the dexterous hand team established by Hesai Technology in 2024. It doesn't have the same high profile as Unitree, nor does it appear frequently in funding news like Lingxin Qiaoshou or Lingjiedian.

Sharpa's dexterous hands also appeared on this year's CCTV Spring Festival Gala in the sketch "My Most Unforgettable Night" featuring Shen Teng and Ma Li. However, within the niche dexterous hand sector, it remains a very low-key player.

Now, however, it stands alongside Unitree at NVIDIA's embodied AI table.

One is responsible for the body, the other for the hands.

The question is, what makes a two-year-old dexterous hand company worthy of NVIDIA's attention?

Unitree's Hands Lost This Time

In reality, Unitree does have its own dexterous hands.

Judging from its public product lineup, Unitree has already launched the Dex series of dexterous hands, ranging from three-finger to five-finger configurations, and their performance is not bad.

But what NVIDIA wanted this time might not just be "hands that can be mounted on a humanoid robot."

From a technical perspective, Sharpa's dexterous hands indeed have their advantages.

In 2024, Hesai Technology formed a dexterous hand team, which became the predecessor of Sharpa. Transitioning from Hesai's LiDAR for autonomous driving to dexterous hands seems like quite a "crossover" move for Sharpa.

To many, autonomous driving and robotics are two completely different industries.

But for a company like Hesai, there is some common technical accumulation between the two fields.

Autonomous driving requires machines to perceive, understand, and make decisions in real-time within complex environments, demanding high sensor accuracy, system reliability, and engineering capabilities. Robots face similar problems when entering the real world to perform tasks.

The difference lies in that autonomous driving solves "how the vehicle sees the world," while dexterous hands solve "how the robot touches the world."

It is precisely because of this that Sharpa migrated its past capabilities to another track. Soon after its founding, Sharpa launched its flagship product, the Sharpa Wave dexterous hand.

In the field of dexterous hands, a long-standing contradiction exists: performance and mass production are often difficult to achieve simultaneously.

Some products use underactuated designs, controlling multiple joints with fewer motors, which lowers costs but limits flexibility and control precision. Others pursue capabilities close to the human hand, resulting in complex structures, high prices, and difficulty in large-scale deployment.

Sharpa chose a middle path.

The Sharpa Wave features 22 active degrees of freedom, with overall dimensions close to a 1:1 ratio with the human hand. To achieve higher control precision, it employs a direct-drive transmission architecture, enhancing joint responsiveness and motion control capability.

However, more crucial than the number of degrees of freedom is Sharpa's investment in its tactile sensing system.

In the humanoid robot industry, an increasingly clear trend is that vision alone is insufficient to meet complex manipulation needs.

Sharpa developed a tactile system called the Dynamic Tactile Array (DTA). It integrates micro-cameras and over 1,000 tactile sensing units inside each fingertip, allowing the robot to perceive pressure changes, recognize textures, slipping, and contact states, thereby gaining a form of "tactile feedback" similar to human fingertips.

According to data disclosed by Sharpa, its tactile sensing precision can reach the 0.005N level, with a refresh rate of 180Hz; the control frequency for the entire hand reaches 500Hz, and the output force of a single fingertip exceeds 20N.

These specifications all point toward the same goal: to truly enable robots to handle objects in the real world.

This is not entirely the same direction as Unitree's own dexterous hands.

Unitree's Dex series is more closely aligned with its own integrated robot system. Whether it's the three-finger or five-finger configuration, the focus is on enabling the robot to perform grasping and manipulation within its own body, locomotion control, and development ecosystem.

In other words, it's not that Unitree's hands are inferior; it's just that for NVIDIA's reference robot, Sharpa's hands better meet the requirements.

Therefore, the value of Sharpa Wave lies in turning "touching the world" into a data entry point that robots can perceive, provide feedback on, and train with.

But specifications are just specifications. To prove that a dexterous hand truly has the ability to "touch the world," it must be demonstrated through specific tasks.

And the reason Sharpa has gained market attention is precisely because it has translated these specifications into a series of operational demonstrations that have caught the eye of its peers.

Sexy Dexterous Hand, Dealing Cards Online

At the IROS 2025 (International Conference on Intelligent Robots and Systems) product exhibition, a demonstration by Sharpa left a deep impression on the industry: a Sharpa dexterous hand drew a single playing card from a deck held in another hand and placed it on a table.

The reason it was so impressive lies in the fact that the action of dealing a playing card places extremely high demands on the force control precision of the dexterous hand and its predictive capability regarding the sliding and extraction of the card.

Furthermore, Sharpa has released a series of demonstration videos: autonomously peeling an eggshell, peeling an apple, dealing playing cards, folding paper pinwheels, and even assembling a computer case—including precisely inserting a graphics card and tightening the securing screws.

These tasks might seem like fun demos, but for the robotics industry, they represent entirely different levels of technical difficulty. Because grasping an object is not difficult; what's truly challenging is controlling the contact process.

A robot can easily pick up an egg but might not know when to increase or decrease force; it can recognize a playing card but may struggle to prevent the paper from slipping or deforming.

Many of the capabilities demonstrated by Sharpa essentially point to the same question: Can a robot adjust its actions in real-time through tactile feedback, just like a human?

This is where the DTA tactile system comes into play.

When the robot makes contact with an object, its fingertips can perceive pressure changes, friction states, and object slipping trends in real-time and feed this back to the control system for dynamic adjustment. Objects like eggs, paper, and fruit—soft or fragile—precisely highlight the value of this system.

At the same time, Sharpa is not content with being just a supplier of dexterous hands. In 2026, the company officially released its first full-body humanoid robot: Sharpa North.

At CES 2026, North demonstrated tasks such as playing table tennis, taking photos with a selfie stick, and dealing playing cards. However, the most representative demonstration was the autonomous assembly of a paper pinwheel, a task involving over 30 steps.

The entire process, from identifying parts and grasping materials to folding, assembling, and final completion, lasted several minutes and involved a large amount of bimanual coordination and sequential action planning. This indicates that the Sharpa robot possesses the potential to complete long-sequence, multi-step tasks.

From dexterous hands to humanoid robots, from a hardware supplier to a full-stack system developer, Sharpa's path is becoming increasingly clear:

It is not satisfied with being just a component of a robot. What it truly aims to do is become part of the next-generation embodied intelligence platform.

And "platform" is also a key word for NVIDIA's reference robot this time.

If the previous demonstrations proved that Sharpa's hands can perform complex manipulations, then the next, more crucial question is: What can such hands bring to NVIDIA?

Peers Are Racing to Flip the Table

For Sharpa, being chosen by NVIDIA is undoubtedly a landmark moment.

But the more critical point is that within this reference robot system, Sharpa occupies a rather pivotal position.

Because NVIDIA's goal with the "reference robot" is to build a reusable development foundation for the embodied intelligence industry, enabling developers, research institutions, and robotics companies to conduct training, verification, and development based on this framework.

In this framework, Unitree provides the body. With its locomotion control capabilities, Unitree solves the problem of how a robot stands up, walks, and moves.

What Sharpa adds is how the robot actually reaches out and does work once it stands in front of an object.

But for NVIDIA, this is not the whole story.

More importantly, Sharpa's product has been integrated into Isaac Lab. This is the most core open-source simulation training framework within NVIDIA's robotics ecosystem.

In the teleoperation phase, a human operator can control the 22-DOF dexterous hand using a data glove, mapping hand movements in real-time to robot joint movements. These recorded movements then become data for imitation learning and policy training, turning into samples that can be trained, reused, and expanded upon later.

Precisely because of this, Sharpa has secured more than just an ordinary hardware seat. It has inserted itself into NVIDIA's entire workflow, from teleoperation data collection, simulation training, policy evaluation, to real-world deployment. This is the core value of its collaboration with NVIDIA.

Of course, being favored by NVIDIA doesn't mean Sharpa has already secured victory, as the dexterous hand sector is evolving rapidly.

Over the past year or so, capital has been chasing this "hand" forward: companies like Lingxin Qiaoshou, Lingjiedian, InSight Robotics, AII Technology, Paxon Perception, etc., are all accelerating iteration around high degrees of freedom, tactile feedback, force control precision, and mass production capabilities.

Some are competing on funding speed and product deployment.

For example, Lingxin Qiaoshou has completed multiple rounds of funding since 2025, with its valuation reportedly reaching $3 billion after its B+ round in 2026, and its target valuation for the next round rumored to be as high as $6 billion. InSight Robotics also completed C1 and C2 funding rounds totaling hundreds of millions of RMB in 2026, continuing to focus on R&D for dexterous manipulation technology, innovation in core components, and product delivery capabilities.

Others are competing on tactile sensing.

Paxon Perception's product line already covers multi-dimensional tactile sensors, the DexH series of tactile dexterous hands, the humanoid robot TORA, and completed a B+ round of over 1 billion RMB in funding in March 2026.

AII Technology's new-generation dexterous hand also prominently features high-density array tactile sensors, pressure sensing capability from 0.1N to 25N, and other selling points.

This means that today's specifications—22 DOF, DTA tactile system, and NVIDIA reference design—could be surpassed tomorrow by new hands with lower costs, higher stability, or stronger data-closing capabilities.

But at least for this moment, NVIDIA has made its judgment clear:

As the industry shifts from "who can make the robot walk" to "who can make the robot work," a pair of sufficiently smart hands has become as important as its legs.

This article is from the WeChat public account "Blue Character Plan," author: Chester

Preguntas relacionadas

QWhy did NVIDIA choose Unitree's H2 Plus robot as the reference humanoid body for its NVIDIA Isaac GR00T platform, but then replace its hands?

ANVIDIA selected Unitree's H2 Plus for its excellent locomotion and full-body control capabilities, which placed it in the global first tier of humanoid robots. However, NVIDIA replaced Unitree's own Dex-series dexterous hands with Sharpa Wave hands because Sharpa's hands, with their 22 active degrees of freedom, high-precision direct-drive architecture, and advanced Dynamic Tactile Array (DTA) system, were deemed better suited for the complex manipulation tasks and data-collection needs of the reference platform.

QWhat are the key technological features of Sharpa's Wave dexterous hand that distinguished it for NVIDIA's selection?

ASharpa Wave's key features include: 22 active degrees of freedom in a human 1:1 scale, a direct-drive transmission architecture for high-speed response and control precision, and its proprietary Dynamic Tactile Array (DTA) system. The DTA integrates micro-cameras and over 1,000 tactile sensing units in each fingertip, providing high-frequency (180Hz) and high-precision (0.005N) force/tactile feedback. This allows the hand to perceive texture, slippage, and contact states, enabling complex, real-world manipulation tasks.

QHow does Sharpa's background at Hesai Technology relate to its development of advanced robotic hands?

ASharpa's core team originated from the dexterous hand team formed by Hesai Technology (a leading LiDAR company for autonomous vehicles) in 2024. While autonomous driving and robotics seem different, they share common technical challenges: high demands for sensor precision, system reliability, and engineering capabilities in complex, real-world environments. Sharpa leveraged Hesai's expertise in these areas, transferring capabilities from solving 'how vehicles see the world' to solving 'how robots touch and interact with the world.'

QWhat is the strategic significance of Sharpa Wave being integrated into NVIDIA's Isaac Lab framework?

AIntegration into NVIDIA's Isaac Lab—the core open-source simulation training framework for robotics—positions Sharpa not just as a hardware supplier but as a key part of NVIDIA's embodied AI development stack. In this framework, human operators can use data gloves to control the 22-DoF hand for teleoperation, generating real-time manipulation data. This data then becomes foundational for imitation learning and policy training within Isaac Lab, creating a closed-loop from data collection and simulation to real-world deployment. This gives Sharpa a crucial role in NVIDIA's platform ecosystem.

QWhat does NVIDIA's choice of Sharpa over Unitree's own hand signify about the current priorities in the humanoid robotics industry?

ANVIDIA's choice signals a shift in industry focus from 'who can make the robot walk and move' to 'who can make the robot perform useful work.' While stable locomotion (Unitree's strength) remains foundational, advanced manipulation capabilities are now considered equally critical for practical application. The selection highlights the growing importance of high-fidelity tactile sensing, precise force control, and the ability to handle complex, long-horizon manipulation tasks as key differentiators for next-generation embodied intelligence platforms.

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Agent S: El Futuro de la Interacción Autónoma en Web3 Introducción En el paisaje en constante evolución de Web3 y las criptomonedas, las innovaciones están redefiniendo constantemente cómo los individuos interactúan con las plataformas digitales. Uno de estos proyectos pioneros, Agent S, promete revolucionar la interacción humano-computadora a través de su marco agente abierto. Al allanar el camino para interacciones autónomas, Agent S busca simplificar tareas complejas, ofreciendo aplicaciones transformadoras en inteligencia artificial (IA). Esta exploración detallada profundizará en las complejidades del proyecto, sus características únicas y las implicaciones para el dominio de las criptomonedas. ¿Qué es Agent S? Agent S se presenta como un marco agente abierto innovador, diseñado específicamente para abordar tres desafíos fundamentales en la automatización de tareas informáticas: Adquisición de Conocimiento Específico del Dominio: El marco aprende inteligentemente de diversas fuentes de conocimiento externas y experiencias internas. Este enfoque dual le permite construir un rico repositorio de conocimiento específico del dominio, mejorando su rendimiento en la ejecución de tareas. Planificación a Largo Plazo de Tareas: Agent S emplea planificación jerárquica aumentada por la experiencia, un enfoque estratégico que facilita la descomposición y ejecución eficiente de tareas complejas. Esta característica mejora significativamente su capacidad para gestionar múltiples subtareas de manera eficiente y efectiva. Manejo de Interfaces Dinámicas y No Uniformes: El proyecto introduce la Interfaz Agente-Computadora (ACI), una solución innovadora que mejora la interacción entre agentes y usuarios. Utilizando Modelos de Lenguaje Multimodal de Gran Escala (MLLMs), Agent S puede navegar y manipular diversas interfaces gráficas de usuario sin problemas. A través de estas características pioneras, Agent S proporciona un marco robusto que aborda las complejidades involucradas en la automatización de la interacción humana con las máquinas, preparando el terreno para una multitud de aplicaciones en IA y más allá. ¿Quién es el Creador de Agent S? Si bien el concepto de Agent S es fundamentalmente innovador, la información específica sobre su creador sigue siendo elusiva. El creador es actualmente desconocido, lo que resalta ya sea la etapa incipiente del proyecto o la elección estratégica de mantener a los miembros fundadores en el anonimato. Independientemente de la anonimidad, el enfoque sigue siendo en las capacidades y el potencial del marco. ¿Quiénes son los Inversores de Agent S? Dado que Agent S es relativamente nuevo en el ecosistema criptográfico, la información detallada sobre sus inversores y patrocinadores financieros no está documentada explícitamente. La falta de información disponible públicamente sobre las bases de inversión u organizaciones que apoyan el proyecto plantea preguntas sobre su estructura de financiamiento y hoja de ruta de desarrollo. Comprender el respaldo es crucial para evaluar la sostenibilidad del proyecto y su posible impacto en el mercado. ¿Cómo Funciona Agent S? En el núcleo de Agent S se encuentra una tecnología de vanguardia que le permite funcionar de manera efectiva en diversos entornos. Su modelo operativo se basa en varias características clave: Interacción Humano-Computadora Similar a la Humana: El marco ofrece planificación avanzada de IA, esforzándose por hacer que las interacciones con las computadoras sean más intuitivas. Al imitar el comportamiento humano en la ejecución de tareas, promete elevar las experiencias de los usuarios. Memoria Narrativa: Empleada para aprovechar experiencias de alto nivel, Agent S utiliza memoria narrativa para hacer un seguimiento de las historias de tareas, mejorando así sus procesos de toma de decisiones. Memoria Episódica: Esta característica proporciona a los usuarios una guía paso a paso, permitiendo que el marco ofrezca apoyo contextual a medida que se desarrollan las tareas. Soporte para OpenACI: Con la capacidad de ejecutarse localmente, Agent S permite a los usuarios mantener el control sobre sus interacciones y flujos de trabajo, alineándose con la ética descentralizada de Web3. Fácil Integración con APIs Externas: Su versatilidad y compatibilidad con varias plataformas de IA aseguran que Agent S pueda encajar sin problemas en ecosistemas tecnológicos existentes, convirtiéndolo en una opción atractiva para desarrolladores y organizaciones. Estas funcionalidades contribuyen colectivamente a la posición única de Agent S dentro del espacio cripto, ya que automatiza tareas complejas y de múltiples pasos con una intervención humana mínima. A medida que el proyecto evoluciona, sus posibles aplicaciones en Web3 podrían redefinir cómo se desarrollan las interacciones digitales. Cronología de Agent S El desarrollo y los hitos de Agent S pueden encapsularse en una cronología que resalta sus eventos significativos: 27 de septiembre de 2024: El concepto de Agent S fue lanzado en un documento de investigación integral titulado “Un Marco Agente Abierto que Usa Computadoras Como un Humano”, mostrando las bases del proyecto. 10 de octubre de 2024: El documento de investigación fue puesto a disposición del público en arXiv, ofreciendo una exploración profunda del marco y su evaluación de rendimiento basada en el benchmark OSWorld. 12 de octubre de 2024: Se lanzó una presentación en video, proporcionando una visión visual de las capacidades y características de Agent S, involucrando aún más a posibles usuarios e inversores. Estos marcadores en la cronología no solo ilustran el progreso de Agent S, sino que también indican su compromiso con la transparencia y la participación comunitaria. Puntos Clave Sobre Agent S A medida que el marco Agent S continúa evolucionando, varios atributos clave destacan, subrayando su naturaleza innovadora y potencial: Marco Innovador: Diseñado para proporcionar un uso intuitivo de las computadoras similar a la interacción humana, Agent S aporta un enfoque novedoso a la automatización de tareas. Interacción Autónoma: La capacidad de interactuar de manera autónoma con las computadoras a través de GUI significa un salto hacia soluciones informáticas más inteligentes y eficientes. Automatización de Tareas Complejas: Con su metodología robusta, puede automatizar tareas complejas y de múltiples pasos, haciendo que los procesos sean más rápidos y menos propensos a errores. Mejora Continua: Los mecanismos de aprendizaje permiten a Agent S mejorar a partir de experiencias pasadas, mejorando continuamente su rendimiento y eficacia. Versatilidad: Su adaptabilidad en diferentes entornos operativos como OSWorld y WindowsAgentArena asegura que pueda servir a una amplia gama de aplicaciones. A medida que Agent S se posiciona en el paisaje de Web3 y criptomonedas, su potencial para mejorar las capacidades de interacción y automatizar procesos significa un avance significativo en las tecnologías de IA. A través de su marco innovador, Agent S ejemplifica el futuro de las interacciones digitales, prometiendo una experiencia más fluida y eficiente para los usuarios en diversas industrias. Conclusión Agent S representa un audaz avance en la unión de la IA y Web3, con la capacidad de redefinir cómo interactuamos con la tecnología. Aunque aún se encuentra en sus primeras etapas, las posibilidades para su aplicación son vastas y atractivas. A través de su marco integral que aborda desafíos críticos, Agent S busca llevar las interacciones autónomas al primer plano de la experiencia digital. A medida que nos adentramos más en los reinos de las criptomonedas y la descentralización, proyectos como Agent S sin duda desempeñarán un papel crucial en la configuración del futuro de la tecnología y la colaboración humano-computadora.

478 Vistas totalesPublicado en 2025.01.14Actualizado en 2025.01.14

Qué es AGENT S

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¡Bienvenido a HTX.com! Hemos hecho que comprar Sonic (S) sea simple y conveniente. Sigue nuestra guía paso a paso para iniciar tu viaje de criptos.Paso 1: crea tu cuenta HTXUtiliza tu correo electrónico o número de teléfono para registrarte y obtener una cuenta gratuita en HTX. Experimenta un proceso de registro sin complicaciones y desbloquea todas las funciones.Obtener mi cuentaPaso 2: ve a Comprar cripto y elige tu método de pagoTarjeta de crédito/débito: usa tu Visa o Mastercard para comprar Sonic (S) al instante.Saldo: utiliza fondos del saldo de tu cuenta HTX para tradear sin problemas.Terceros: hemos agregado métodos de pago populares como Google Pay y Apple Pay para mejorar la comodidad.P2P: tradear directamente con otros usuarios en HTX.Over-the-Counter (OTC): ofrecemos servicios personalizados y tipos de cambio competitivos para los traders.Paso 3: guarda tu Sonic (S)Después de comprar tu Sonic (S), guárdalo en tu cuenta HTX. Alternativamente, puedes enviarlo a otro lugar mediante transferencia blockchain o utilizarlo para tradear otras criptomonedas.Paso 4: tradear Sonic (S)Tradear fácilmente con Sonic (S) en HTX's mercado spot. Simplemente accede a tu cuenta, selecciona tu par de trading, ejecuta tus trades y monitorea en tiempo real. Ofrecemos una experiencia fácil de usar tanto para principiantes como para traders experimentados.

972 Vistas totalesPublicado en 2025.01.15Actualizado en 2026.06.02

Cómo comprar S

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Bienvenido a la comunidad de HTX. Aquí puedes mantenerte informado sobre los últimos desarrollos de la plataforma y acceder a análisis profesionales del mercado. A continuación se presentan las opiniones de los usuarios sobre el precio de S (S).

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