从新发布的Litepaper出发,聊聊Treasure Chain的游戏生态梦想

Odaily星球日报Published on 2024-02-06Last updated on 2024-02-06

Abstract

TreasureDAO推出了游戏链,而这条链就是为了实现不同游戏之间互操作性的,进而实现Web3特色的游戏生态。

原文作者:蓝狐笔记

根据 Treasure 链今天出炉的 litepaper,简单聊聊 Treasure DAO(Magic)的游戏生态梦想。

Treasure Chain 是 Treasure DAO(Magic)推出的一条游戏链。对于刚开始了解 magic 的小伙伴们,简单来说,TreasureDAO(Magic)试图做一个游戏平台,用户通过进入 Treasure 链平台,可以体验各种不同的 web3 游戏,同时,这些游戏之间并不是孤立存在,会有互通,比如角色、道具、玩法的互通,换个复杂一些的话来说,就是具有互操作性。(更多介绍也可以搜索之前关于 magic 的帖子)

为了实现这个计划,TreasureDAO 推出了游戏链,而这条链就是为了实现不同游戏之间互操作性的,进而实现 web3 特色的游戏生态。在这条游戏链中,经济机制的基础是 magic,这是它联系不同游戏的纽带,也是实现其链安全的基石。magic 之于 Treasure chain 正如 eth 之于以太坊的关系。

1.infinity chain 的梦想

从 TreasureChain 的简易白皮书看,它有一个游戏生态的大梦想。它计划的未来并不是完全固定于某个 L2 上,也不是一个单一的基于 L2 的游戏应用链,它有一个 infinity chain(无限链)的概念。早期主要利用 arbitrum 的 rollup 技术来构建,但不会限于 arbitrum 技术,除了 Arbitrum,未来也计划与 OP、Zksync、polygon 和 immutable 平台实现互通,它最终目标是成为跨 Rollup/ 链的游戏平台。对于用户来说,不用管底层是 arb、op、Zksync 或者其他各种 L2/ 链技术,用户从 Treasure 平台进入之后,不会感知到多种链或 L2 本身存在。magic 链会跟各种 L2 或 evm 兼容链打通,开发者可以构建自己的游戏链,并通过去中心化共享排序器,实现不同 L2 之间游戏间的互操作。到了最后,Treasure 链的核心就是去中心化的共享排序器。

2.TeasureChain 对开发者的好处

对 web3 游戏开发者来说,为什么不是直接在 arb、op、zksync、starknet 等上直接开发游戏,而是通过 TreasureChain 来进行?其中的一些好处是,除了游戏之间的协同效应之外,它还计划提供一些其他游戏链可能缺乏的服务。例如,一些功能丰富的发行堆栈(包括链上和链下功能)、更低费用(DAC 数据可用性委员会)、玩家账户体系(支持无障碍登录等)、游戏专属 NFT 交易市场、游戏代币 AMM 市场(流动性)、本地支付、分析工具、社区用户、玩家为中心的服务功能(统一入口、锦标赛、任务和奖励系统、消息通知、邮件通知等)、开发套件(TDK,为开发者将各种功能引入到游戏中)、管理平台(用户管理、查看游戏数据和关键指标、管理任务、锦标赛等)等。也就是,跟 xai 和 ronin 等游戏链相比,magic 试图打造出自身的特色。

随着 Arbitrum Stylus 的发展,更多开发者利用自己熟悉的语言来构建游戏。Treasure 链计划利用 Arbitrum 的跨链消息传递实现与 Arbitrum 生态的其他游戏连接,这样可以进一步发展器游戏生态。Treasue 链也会使用 Stylus 来构建,同时采用 DAC 的模式,也就是数据可用性委员会来存储链上数据,降低费用。DAC 中的委员最初由基础设施以及游戏领域的知名组织组成,需要通过 DAO 投票批准。排序器最初由 Treasure DAO 的核心贡献者维护,同时计划向 DAO 提议来自排序器的收入会烧毁(收入收取 magic,会造成 magic 通缩,其通缩的程度跟排序器收入相关),后续逐步过渡到去中心化的排序器阶段。

3.Magic 与 Treasure 链管理和经济机制

Treasure DAO 由 magic 持有者管理,关于 Treasure 链的重大决策均通过 DAO 方式来进行,其中包括 DAC 的批准、链的启动、排序器收入的烧毁等决策。

其中大家关注较多的是 magic 代币在 Treasure Chain 生态中的作用,目前为止,从其简易白皮书披露来看,包括了如下几点:

  • magic 作为 Treasure 游戏链的 gas 费用;

  • magic 用于 Treasure 游戏链的质押代币,负责安全;

  • Magic 作为 TreasueDAO 治理代币;

  • Magic 作为游戏市场交易媒介;

  • Magicswap 的流动性提供交易对代币;

  • 未来排序器的收入用于烧毁 Magic。

最后,Treasure 链的测试网计划于 2024 年第一季度推出;主网计划于 2024 年第三季度推出。

风险警示:以上所有分析仅是对技术和市场的片面观察,不一定对,请务必保持自己的判断并做好风险控制。

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