Learned by 1.2k usersPublished on 2024.03.29 Last updated on 2024.11.05
Tokens
I. Project Introduction
My Neighbor Alice is a multiplayer builder game where anyone can buy and own virtual islands, collect and build exciting items and meet new friends. Inspired by successful games such as Animal Crossing, the game combines the best of the two worlds - a fun narrative for regular players who want to enjoy the gameplay experience as well as an ecosystem for players who want to collect and trade Non-Fungible Tokens (NFTs).
ALICE is My Neighbor Alice’s native utility token and is used in the following functions:
· In-game Currency: Purchase assets and special skill sets in the game and in Alice's marketplace.
· Governance: Participate in the governance process through a Decentralized Autonomous Organization (DAO), and vote on improvement proposals and platform developments (e.g. platform operations and development). Voter incentives will be introduced to encourage voter participation.
· Staking: Stake ALICE tokens to earn a percentage of platform revenues (e.g. plot sales, asset sales, and transaction fees).
· Player Incentives: By completing quests in the game, players can earn ALICE tokens. This design is to encourage user participation in the game and to maintain traction.
· My Neighbor Alice develops its game economy on the blockchain to reward players as they participate in the game and to distribute ownership of the game items.
· Decentralized ownership through NFT-based assets: Decentralized ownership of in-game assets such as islands, houses, pets, etc.
· Social features: In-game chat modules allow players to communicate with people on the same island, and to transfer tokens and assets to friends in the chat. Players can visit each others’ islands and complete group quests together.
· Marketplace: In-game marketplace allowing users to buy and sell their assets. It provides more liquidity and financial incentives for gamers to purchase and create items in the game.
II. Token Information
2.1 Token Basic Information
2.2 Token Distribution and Release Schedule
Category |
Share of Total Supply |
Release schedule |
Private sale |
21% |
10% unlock at TGE, then each quarter 10% |
Public sale |
0.8% |
100% unlock at TGE |
Activities |
3% |
100% unlock at TGE |
Team and advisor |
15% |
30% unlock at TGE, then 10% each four month |
Ecosystem |
17.2% |
23% unlock at TGE, then 11.6% each six month |
Community and marketing |
15% |
30% unlock at TGE, then 10% each four month |
Play to earn |
8% |
6 months cliff, then each month 4.1% |
Reserve |
20% |
24 months cliff, then linear unlock for 24 months |
Table 1: Token Distribution and Release Schedule Table
III. Related Links
Note: The project introduction comes from the materials published or provided by the official project team, which is for reference only and does not constitute investment advice. HTX does not take responsibility for any resulting direct or indirect losses.
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