# Gaming Related Articles

HTX News Center provides the latest articles and in-depth analysis on "Gaming", covering market trends, project updates, tech developments, and regulatory policies in the crypto industry.

2026 Web3 Consumer Market Outlook: Which Products Have Achieved Long-Term Retention?

By 2026, the Web3 consumer market has shifted significantly, with long-term user retention becoming the key metric for success, rather than short-term incentives or hype. The most successful applications are those where blockchain technology recedes into the background, offering familiar and intuitive user experiences. The top six consumer applications demonstrating sustained user retention are: 1. **Immutable (IMX)**: A full-stack gaming distribution platform focused on enabling mainstream-friendly games where crypto is optional, not central. 2. **Ronin (RON)**: A consumer-proven gaming blockchain that has successfully moved beyond a single hit game to build a diversified ecosystem. 3. **Farcaster**: A durable decentralized social platform that prioritizes genuine interaction over financialization, maintaining stable daily activity. 4. **Magic Eden**: An NFT marketplace that emphasizes accessibility and discovery for retail collectors, adapting to where users are active. 5. **OpenSea**: Retains its position as the default NFT discovery portal for mainstream users due to brand recognition and ease of use. 6. **Sorare**: Effectively integrates NFTs into the proven user behavior of fantasy sports, creating a sustainable engagement loop driven by real-world events. The common thread is that the winning products don't feel like crypto; they feel like good games, social apps, or digital collectible platforms. Retention and execution have become more critical than narrative or speculative metrics.

marsbitYesterday 06:58

2026 Web3 Consumer Market Outlook: Which Products Have Achieved Long-Term Retention?

marsbitYesterday 06:58

OVERTAKE Adds Five New Games, Crafting a Dedicated Trading Market Experience for Each

OVERTAKE, a gaming asset trading platform, has expanded its marketplace system by adding five new games, each with its own dedicated and customized trading market UI/UX. The designs are closely aligned with each game’s structure, asset types, and economic systems to ensure a seamless and integrated trading experience. The newly supported games include: - Diablo IV - RuneScape 3 - Old School RuneScape - EA Sports FC 26 - Aion 2 Unlike generic marketplaces that use a uniform template, OVERTAKE introduces tailored interfaces that reflect each game’s in-game item organization, value logic, and trading conventions. This approach ensures the platform is fully prepared in terms of functionality and user experience before official trading goes live. Each game features unique mechanics, asset structures, and trading rules, so OVERTAKE provides independent UI/UX for item categorization, listing, pricing, and navigation—all adapted to the specific economic system of the game. This helps players engage more intuitively, reduces barriers to use, and builds trust in the marketplace. The expansion strengthens OVERTAKE’s underlying multi-game marketplace architecture, allowing it to support highly diverse in-game economies while maintaining overall usability and consistency. The new titles join existing supported games like Path of Exile, Path of Exile 2, and Last Epoch, forming a growing foundational ecosystem for the platform. Designed for scalability, usability, and long-term growth, OVERTAKE uses a “unified platform base + game-specific design” model to efficiently onboard new games while preserving their unique identity and trading experience. More games and dedicated marketplaces are in active development.

marsbit12/30 16:44

OVERTAKE Adds Five New Games, Crafting a Dedicated Trading Market Experience for Each

marsbit12/30 16:44

How is the Once-Booming Metaverse Faring Now?

The metaverse industry in 2025 shows a mixed and evolving landscape, moving past the initial hype into more differentiated and practical developments. Key areas like immersive gaming platforms continue to thrive—Roblox hit 151.5 million daily active users, though it downplays the "metaverse" label in favor of terms like "global gaming ecosystem." Similarly, Fortnite emphasizes open, interoperable experiences with strong third-party content engagement. In contrast, metaverse social platforms struggle. Meta’s Horizon Worlds remains niche with under 200K MAU, while some platforms like VRChat grow steadily. Rec Room faced significant layoffs due to challenges in scaling quality content. Hardware sees divergence: Apple’s Vision Pro targets the high-end but remains niche, Meta’s Quest leads the mass market, and lightweight AR glasses like Ray-Ban Meta gain traction. Industrial metaverse applications are growing robustly, with NVIDIA’s Omniverse and enterprise digital twin use cases expanding in manufacturing, healthcare, and urban planning. Avatar platforms like ZEPETO and Ready Player Me continue evolving, with the latter acquired by Netflix. Crypto and NFT-based metaverses like Decentraland and The Sandbox remain stagnant with low activity, despite efforts like Yuga Labs’ Otherside launch. Overall, the metaverse is maturing with clear winners in gaming and enterprise, while social and crypto segments face structural challenges.

marsbit12/24 07:44

How is the Once-Booming Metaverse Faring Now?

marsbit12/24 07:44

活动图片