Fei-Fei Li's Manifesto for World Models

marsbitPublished on 2026-06-09Last updated on 2026-06-09

Abstract

"Feifei Li's World Model Manifesto" draws a crucial distinction between current AI's linguistic prowess and its lack of understanding of the physical world. Citing Wittgenstein, Li argues that true intelligence requires moving beyond text statistics to comprehend physical laws like optics, inertia, and collision. The article diagnoses the current confusion around "world models" and proposes a clear taxonomy based on the Partially Observable Markov Decision Process (POMDP) framework. Li identifies three core, interdependent pillars for building such models: 1) The **Renderer**, which masters visual plausibility and pixel generation (e.g., Sora, image models) but lacks structural integrity. 2) The **Simulator**, which prioritizes strict adherence to physical laws (mass, friction, collision) and is essential for robotics and real-world application, though it is computationally demanding and data-hungry. 3) The **Planner**, which connects perception to action, enabling decision-making in complex, unstructured environments. Li posits the **Simulator as the critical nexus** linking rendering and planning, highlighting NVIDIA's Omniverse as a leading example. Mastering physical simulation is key to industrial AI applications. Despite challenges like scarce annotated 3D data and "physics-unrealistic" generative outputs, a convergent trend is emerging. The future lies in a **unified foundational model** that seamlessly integrates rendering, simulation, and planning into a dynamic, i...

"The world is everything that is the case."

In 1921, Ludwig Wittgenstein wrote this famous sentence in *Tractatus Logico-Philosophicus*. A century later, it is quoted by AI pioneer Fei-Fei Li as the opening of her latest technical blog post.

In the landscape of deep learning, people have become accustomed over the past three years to AI's disruptive impact on language, starting with ChatGPT which endowed machines with expression, programming, and reasoning abilities far surpassing humans.

However, behind this digital miracle lies a blind spot that is often overlooked: machines can talk about the world, yet remain ignorant of its physical essence. The blog post released by Fei-Fei Li serves as a sobering reality check.

Today, as generative AI has become an indispensable tool globally, the industry's internal definition of "world models" is becoming increasingly chaotic. Whether in video generation or embodied intelligence, various companies are vying for the interpretive authority of this concept.

After Fei-Fei Li published this blog post, many believed she was attempting to reclaim the definition of "world models." But on the contrary, I think what Fei-Fei Li truly aims to do is to issue a declaration: The world is not constituted by language, but by the rigorous laws of physical space and time.

For machines to truly step into the human physical world, they must break free from the comfort zone of text statistics and instead understand the refraction of light, the inertia of objects, and the logic of collisions. This is not only a paradigm shift in technology but also a necessary path for AI's advancement toward embodied intelligence.

01

We Need a Taxonomy

It must be admitted that in the AI lexicon, "world model" has devolved into a catch-all pronoun; any project involving image generation or environment simulation seems capable of being linked to it. This ambiguity stems precisely from the multi-dimensional human need to define the "world."

When a technology is just starting out, there naturally won't be unified doctrines to confine it within clear boundaries. This chaos in defining "world models" is not uncommon in history. When ancient Greek philosophers debated whether the essence of the world was water, fire, or indivisible atoms, they were essentially searching for a cornerstone for their reasoning.

The AI field now faces a similar problem: When a video generation model produces visuals that are extremely realistic yet physically impossible, how should we define it? Fei-Fei Li's blog mentions an ancient and robust foundational definition: the Partially Observable Markov Decision Process (POMDP).

This is also the core axiom of reinforcement learning mechanisms, revealing the eternal closed loop of interaction between an agent and the physical world: The agent takes an Action, leading to a change in the world's State. However, the agent lacks a god's-eye view and can only construct a partial perception of reality through Observation.

Essentially, a world model is the abstract model of the world that a machine builds in its "brain" to survive within this closed loop. If any part of this loop is not clearly defined, then the so-called world model remains merely a blind stacking of pixels.

02

The Three Pillars of Building Intelligence

This loop sounds simple, with each component's function easily understood. However, upon careful analysis, each contains countless details with blurred definitions. To explain the chaos within, Fei-Fei Li deconstructs world models into three core components. They serve both as a technical taxonomy and as the three pillars for AI's journey toward embodied intelligence.

1. Renderer

The core logic of the renderer is visual plausibility. Its output is pixels, striving to make the imagery appear natural, coherent, and aesthetically pleasing to the human eye.

This is currently the most mature field commercially. Models we are familiar with, such as OpenAI's Sora and ByteDance's Seedance 2.0 for video generation, and OpenAI's GPT-image-2 and Google's Nano Banana 2 for image generation, are essentially the most sophisticated visual probability machines available. By learning from billions of internet images and videos, they have ultimately mastered the distribution patterns of light, shadow, and form.

This seemingly beautiful reality comes at a cost, as Fei-Fei Li points out. While these top models can generate magnificent architecture, attempting to interact within their generated physical structures would likely cause the building to collapse instantly due to a lack of support structure. In other words, they don't understand what "support" is; they generate only what the viewer "sees," not what the world "is."

2. Simulator

What the simulator pursues is precisely the structural fidelity that the renderer lacks. It doesn't care at all whether a video looks good; its sole concern is whether the world follows physical laws. When a simulator outputs a mundane cup, it must include the cup's mass distribution, material friction coefficient, gravity response, and physical boundaries during collisions.

With a simulator, the content in videos gains a claim to realism. However, simulators are not only severely underestimated but often outright ignored in the current AI wave.

From the case of the cup above, the existence of a simulator transforms "discussing art" into "studying physics." Constructing a simulator that strictly adheres to physical laws requires unimaginable computational resources and annotation costs. But for robots, visual aesthetics are almost a useless attribute; physical precision determines everything.

If a simulator isn't accurate enough, robots trained within it can never enter the real world. The Sim-to-Real challenge is objectively real. Test actions that pass 100% in the lab can be completely paralyzed by minute friction in the real world—this is what we often call the "Moravec's paradox."

3. Planner

The planner is responsible for action output. As the connection point between perception and feedback, it needs to solve the core question with no standard answer: "What should be done next?" In Fei-Fei Li's framework, this is also the final component of the entire "perception-action" closed loop and simultaneously the most frontier-challenging domain.

All current Vision-Language-Action (VLA) models are attempting to enable systems to make decisions in unstructured, complex worlds. The planner doesn't merely predict the future; it chooses, from countless possibilities, the path most likely to achieve the goal. It is the key for machines to evolve from "observers" into "practitioners."

03

The Hundred-Billion-Dollar Hub

Among the three categories Fei-Fei Li outlines, models corresponding to the renderer and planner are relatively common; the remaining simulator has logically become the most difficult component to realize. Fei-Fei Li also offers an insightful judgment: The simulator is the link connecting rendering and planning, and the core hub of the entire system.

The company performing most excellently in the field of simulators is not OpenAI, Anthropic, or Google, but Jensen Huang's NVIDIA.

NVIDIA's Omniverse claims to support trillion-dollar digital twin dreams precisely because it grasps the essence of the simulator. On NVIDIA's platform, the operations of factories, supply chains, and warehouses have all become complete digital mirrors. For the industrial world, this is no longer a visual demo but a core infrastructure for productivity.

This is not an exaggeration but a trillion-dollar market opportunity visible to all.

From virtual visualization in architectural engineering to molecular dynamics simulations in the pharmaceutical industry, and scenario testing for autonomous driving. What these industries lack is not vivid image or video generation models, but a high-fidelity simulator. It's no exaggeration to say that mastering the ability to simulate the physical world equates to holding a priority ticket for AI industrialization.

But the difficulties in reality leave this field with almost no technological optimists. Fei-Fei Li also admits that a huge gap persists.

First is the issue of embodied intelligence data, which we have repeatedly mentioned before. Video data on the internet is abundant, but 3D data with explicit geometric structure, material properties, and physical feedback annotations is extremely scarce.

Second, the application of generative AI will always be accompanied by hidden risks. AI-generated geometric models can at best achieve visual perfection but are often physically unreasonable—like cups intersecting with tabletops, or objects colliding and losing volume. In human terms, the brief phrase "clipping through" can summarize these bizarre phenomena, but in real industrial applications, this spells disaster.

04

Toward a Unified World Model

Despite the immense difficulties, Fei-Fei Li offers a positive prediction of industry trends: The boundaries between rendering, simulation, and planning are becoming increasingly blurred.

This is not a distant vision but a reality already unfolding. After exploration, Fei-Fei Li's World Labs team believes humanity is already moving towards a unified foundation model. In this architecture, imagination and logic can merge into one.

The models of the future will no longer be a patchwork of single-function add-ons, but a unified neural network foundation. It can simultaneously render realistic scenes via Gaussian splatting and generate the collision meshes required by physics engines in real time. Simply put, a unified foundation model will achieve seamless switching between the visual patterns humans need and the state patterns physics engines require.

From another perspective, traditional models are static, while future world models will possess stronger interactivity. Renderers will no longer be passive video generators but will gradually begin to accept action instructions; simulators will become more editable and controllable; planners will also be capable of logical reasoning, automatically adjusting strategies based on environmental changes.

05

The Long Arc of Spatial Intelligence

Finally, returning to the macro level, why is all this about "world models" important?

In Fei-Fei Li's view, decades of AI research have been searching for that key to allow machines to enter the physical world. Today, we already possess language models adept at handling logic; what we need next are models that handle space. The core of spatial intelligence lies in how machines interact with the physical world they inhabit.

This battle is not about who possesses more computing power, but about who can define the digital standard for the physical world.

World models are by no means a simple algorithmic optimization, but a grand feat of AI evolution.

"Language gives machines the ability to talk about this world, while world models are the way machines ultimately understand, imagine, reason, and interact with the physical world."

Every person in this era is transitioning from the stage of talking about the world toward a new epoch of truly understanding and reconstructing it.

Nonetheless, world models are merely an intermediate node on the path to AGI, and the AI created by humans still has a long way to go before reaching a truly meaningful "world model." Here, the somewhat extreme view of another world model luminary, Yann LeCun, is worth sharing:

Optimistically, it will take at least another five to ten years for machine intelligence to barely approach that of a puppy.

This article is from the WeChat public account "Silicon-Based Spark," author: Siqi

Related Questions

QWhat is the core problem with current AI models highlighted by Li Fei-Fei in the context of 'world models'?

ACurrent AI models, particularly generative AI, are proficient at processing and generating language but have a fundamental blind spot: they can talk about the world but lack an understanding of its physical essence—the laws of physics, space, and time. They operate in a 'text statistics comfort zone' without grasping concepts like light refraction, object inertia, or collision logic.

QAccording to Li Fei-Fei's framework, what are the three core components (or pillars) of a world model?

ALi Fei-Fei's framework identifies three core components: 1. The Renderer, which focuses on visual plausibility and aesthetic output (pixels). 2. The Simulator, which prioritizes structural fidelity and adherence to physical laws. 3. The Planner, which is responsible for action output and decision-making, connecting perception to action.

QWhy is the Simulator considered the crucial 'hub' in Li Fei-Fei's analysis of world models?

AThe Simulator is the crucial hub because it connects rendering (visual plausibility) with planning (action). It provides the essential understanding of physical laws that allows models to generate content that is not just visually appealing but also structurally sound and interactive. This makes it foundational for applications in embodied AI, robotics, and industrial digital twins, representing a massive market opportunity.

QWhat major challenges does the development of effective world models (particularly simulators) currently face?

AKey challenges include: 1. A severe scarcity of high-quality, well-annotated 3D data that includes geometric structures, material properties, and physical feedback, unlike the abundance of internet video data. 2. The risk of 'physics-unrealistic' outputs from generative AI (e.g., object interpenetration or 'clipping'), which are catastrophic for industrial applications. 3. The immense computational resources and labeling costs required to build high-fidelity simulators.

QWhat is the predicted future trend for world models as mentioned in the article?

AThe trend is toward a unified foundational model where the boundaries between rendering, simulation, and planning become blurred. This model would be a single, interactive neural network capable of seamlessly switching between generating visually realistic scenes and producing the physical state representations needed for simulation and planning, thereby combining imagination with logic.

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What is AGENT S

Agent S: The Future of Autonomous Interaction in Web3 Introduction In the ever-evolving landscape of Web3 and cryptocurrency, innovations are constantly redefining how individuals interact with digital platforms. One such pioneering project, Agent S, promises to revolutionise human-computer interaction through its open agentic framework. By paving the way for autonomous interactions, Agent S aims to simplify complex tasks, offering transformative applications in artificial intelligence (AI). This detailed exploration will delve into the project's intricacies, its unique features, and the implications for the cryptocurrency domain. What is Agent S? Agent S stands as a groundbreaking open agentic framework, specifically designed to tackle three fundamental challenges in the automation of computer tasks: Acquiring Domain-Specific Knowledge: The framework intelligently learns from various external knowledge sources and internal experiences. This dual approach empowers it to build a rich repository of domain-specific knowledge, enhancing its performance in task execution. Planning Over Long Task Horizons: Agent S employs experience-augmented hierarchical planning, a strategic approach that facilitates efficient breakdown and execution of intricate tasks. This feature significantly enhances its ability to manage multiple subtasks efficiently and effectively. Handling Dynamic, Non-Uniform Interfaces: The project introduces the Agent-Computer Interface (ACI), an innovative solution that enhances the interaction between agents and users. Utilizing Multimodal Large Language Models (MLLMs), Agent S can navigate and manipulate diverse graphical user interfaces seamlessly. Through these pioneering features, Agent S provides a robust framework that addresses the complexities involved in automating human interaction with machines, setting the stage for myriad applications in AI and beyond. Who is the Creator of Agent S? While the concept of Agent S is fundamentally innovative, specific information about its creator remains elusive. The creator is currently unknown, which highlights either the nascent stage of the project or the strategic choice to keep founding members under wraps. Regardless of anonymity, the focus remains on the framework's capabilities and potential. Who are the Investors of Agent S? As Agent S is relatively new in the cryptographic ecosystem, detailed information regarding its investors and financial backers is not explicitly documented. The lack of publicly available insights into the investment foundations or organisations supporting the project raises questions about its funding structure and development roadmap. Understanding the backing is crucial for gauging the project's sustainability and potential market impact. How Does Agent S Work? At the core of Agent S lies cutting-edge technology that enables it to function effectively in diverse settings. Its operational model is built around several key features: Human-like Computer Interaction: The framework offers advanced AI planning, striving to make interactions with computers more intuitive. By mimicking human behaviour in tasks execution, it promises to elevate user experiences. Narrative Memory: Employed to leverage high-level experiences, Agent S utilises narrative memory to keep track of task histories, thereby enhancing its decision-making processes. Episodic Memory: This feature provides users with step-by-step guidance, allowing the framework to offer contextual support as tasks unfold. Support for OpenACI: With the ability to run locally, Agent S allows users to maintain control over their interactions and workflows, aligning with the decentralised ethos of Web3. Easy Integration with External APIs: Its versatility and compatibility with various AI platforms ensure that Agent S can fit seamlessly into existing technological ecosystems, making it an appealing choice for developers and organisations. These functionalities collectively contribute to Agent S's unique position within the crypto space, as it automates complex, multi-step tasks with minimal human intervention. As the project evolves, its potential applications in Web3 could redefine how digital interactions unfold. Timeline of Agent S The development and milestones of Agent S can be encapsulated in a timeline that highlights its significant events: September 27, 2024: The concept of Agent S was launched in a comprehensive research paper titled “An Open Agentic Framework that Uses Computers Like a Human,” showcasing the groundwork for the project. October 10, 2024: The research paper was made publicly available on arXiv, offering an in-depth exploration of the framework and its performance evaluation based on the OSWorld benchmark. October 12, 2024: A video presentation was released, providing a visual insight into the capabilities and features of Agent S, further engaging potential users and investors. These markers in the timeline not only illustrate the progress of Agent S but also indicate its commitment to transparency and community engagement. Key Points About Agent S As the Agent S framework continues to evolve, several key attributes stand out, underscoring its innovative nature and potential: Innovative Framework: Designed to provide an intuitive use of computers akin to human interaction, Agent S brings a novel approach to task automation. Autonomous Interaction: The ability to interact autonomously with computers through GUI signifies a leap towards more intelligent and efficient computing solutions. Complex Task Automation: With its robust methodology, it can automate complex, multi-step tasks, making processes faster and less error-prone. Continuous Improvement: The learning mechanisms enable Agent S to improve from past experiences, continually enhancing its performance and efficacy. Versatility: Its adaptability across different operating environments like OSWorld and WindowsAgentArena ensures that it can serve a broad range of applications. As Agent S positions itself in the Web3 and crypto landscape, its potential to enhance interaction capabilities and automate processes signifies a significant advancement in AI technologies. Through its innovative framework, Agent S exemplifies the future of digital interactions, promising a more seamless and efficient experience for users across various industries. Conclusion Agent S represents a bold leap forward in the marriage of AI and Web3, with the capacity to redefine how we interact with technology. While still in its early stages, the possibilities for its application are vast and compelling. Through its comprehensive framework addressing critical challenges, Agent S aims to bring autonomous interactions to the forefront of the digital experience. As we move deeper into the realms of cryptocurrency and decentralisation, projects like Agent S will undoubtedly play a crucial role in shaping the future of technology and human-computer collaboration.

717 Total ViewsPublished 2025.01.14Updated 2025.01.14

What is AGENT S

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